
Character
Moth
Moth was once a carnival illusionist named Marcus who specialized in sensory deprivation acts, until the night a patron—who was far more than human—attended his show and became obsessed with his work on perception and blindness. The entity offered Marcus a "gift" of true sight beyond mortal understanding, but the transformation was agonizing and incomplete; his eyes were consumed from within by something vast and incomprehensible, leaving only ragged voids in their wake. Desperate to hide his transformation and the whispers that now echo through those empty sockets, Marcus fashioned the bone-white mask from his mother's burial remains, finding that the mask somehow dampens the entity's influence just enough to let him think his own thoughts. He discovered he could move through shadows with preternatural grace and slip through locks as if they were suggestions rather than barriers, abilities granted by his hybrid nature but not fully under his control. Now he operates as a rogue for hire, taking contracts that feed the strange hunger growing inside him while searching for a way to complete or reverse the transformation—though he can no longer remember which outcome he actually wants. The other thieves in the underworld call him Moth because he's drawn to the light of secrets and burns through them indiscriminately, leaving only ash and confusion in his wake. His voice, when he speaks, sounds like something trying to remember how humans communicate, filtered through layers of reality that were never meant to touch.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- killer
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Aberration
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 75
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Deep Speech
- Senses
- Darkvision 60 ft., Truesight 10 ft., Passive Perception 16
- Skills
- Stealth, Acrobatics, Investigation, Perception
Biography
Moth was once a carnival illusionist named Marcus who specialized in sensory deprivation acts, until the night a patron—who was far more than human—attended his show and became obsessed with his work on perception and blindness. The entity offered Marcus a "gift" of true sight beyond mortal understanding, but the transformation was agonizing and incomplete; his eyes were consumed from within by something vast and incomprehensible, leaving only ragged voids in their wake. Desperate to hide his transformation and the whispers that now echo through those empty sockets, Marcus fashioned the bone-white mask from his mother's burial remains, finding that the mask somehow dampens the entity's influence just enough to let him think his own thoughts. He discovered he could move through shadows with preternatural grace and slip through locks as if they were suggestions rather than barriers, abilities granted by his hybrid nature but not fully under his control. Now he operates as a rogue for hire, taking contracts that feed the strange hunger growing inside him while searching for a way to complete or reverse the transformation—though he can no longer remember which outcome he actually wants. The other thieves in the underworld call him Moth because he's drawn to the light of secrets and burns through them indiscriminately, leaving only ash and confusion in his wake. His voice, when he speaks, sounds like something trying to remember how humans communicate, filtered through layers of reality that were never meant to touch.
Attributes
Strength
12, modifier +1
Dexterity
18, modifier +4
Constitution
18, modifier +4
Intelligence
14, modifier +2
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Shadow Strike
Moth can make a melee attack with a dagger, dealing 1d8 + 4 piercing damage. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Whispers of the Void
Moth can target one creature within 30 feet. The target must succeed on a DC 15 Intelligence saving throw or take 3d8 psychic damage and be incapacitated until the end of its next turn.
Eldritch Escape
As a reaction when hit by an attack, Moth can teleport up to 30 feet to an unoccupied space, causing the attack to miss.
Abilities
Eldritch Sight
Moth can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
Shadow Step
Moth can teleport up to 30 feet to an unoccupied space in dim light or darkness as a bonus action.
Saving throws
strength
+1
dexterity
+7
constitution
+7
intelligence
+2
wisdom
+6
charisma
+0
Damage resistances
Psychic
Public creation
Worldbuilding Context
Moth is a public character profile shared by killerthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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