
Character
Mousesac
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 17
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Thieves' Cant
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Stealth, Medicine, Acrobatics, Sleight of Hand
Biography
Mousesac's journey from a humble doctor to the kingdom's most formidable weapon was a tale of redemption and cunning. Born to a family of physicians, Mousesac had always been fascinated by the intricacies of the human body and its vulnerabilities. His thirst for knowledge led him to study the dark arts of anatomy, delving into the secrets of the most lethal pressure points and weaknesses. Driven by a need to support his ailing family, Mousesac found himself drawn into a world of daring robberies, using his medical expertise to plan and execute the perfect heists. However, his skill and daring soon caught the attention of the kingdom's authorities, and he was swiftly apprehended and sentenced to a life of imprisonment. But fate had other plans for Mousesac. The king, impressed by his remarkable abilities, saw the potential in this skilled physician-turned-thief and offered him a chance at redemption. Mousesac, recognizing the opportunity to turn his life around, accepted the king's proposal and became a formidable asset in the kingdom's arsenal, earning the moniker "The Doctor" and cementing his reputation as a master of stealth and precision.
Attributes
Strength
14, modifier +2
Dexterity
20, modifier +5
Constitution
16, modifier +3
Intelligence
16, modifier +3
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Shadow Strike
Mousesac makes a melee weapon attack with advantage. On a hit, the target takes 2d8 + 5 piercing damage and must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.
Anatomical Precision
Mousesac targets one creature he can see within 30 feet. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 4d10 necrotic damage and is incapacitated until the end of its next turn.
Stealthy Escape
Mousesac can take the Hide action as a bonus action on each of his turns.
Abilities
Stealth Mastery
Mousesac has advantage on Dexterity (Stealth) checks.
Saving throws
Strength
+6
Dexterity
+9
Intelligence
+7
Legendary actions
Shadow Step
Mousesac can teleport up to 60 feet to an unoccupied space he can see. After teleporting, he can make one melee weapon attack.
Silent Strike
Mousesac makes a melee weapon attack against a creature within 5 feet. If the attack hits, it deals an additional 2d6 damage.
Cunning Disappearance
Mousesac can become invisible until the start of his next turn. This invisibility ends if he attacks or casts a spell.
Lair actions
Veil of Shadows
On initiative count 20 (losing initiative ties), Mousesac can create an area of magical darkness in a 20-foot radius centered on a point he can see within 60 feet. This darkness lasts until initiative count 20 on the next round.
Whispers of the Fallen
Mousesac can summon the echoes of his past heists, causing each creature of his choice within 30 feet to make a DC 15 Wisdom saving throw. On a failed save, the creature takes 3d6 psychic damage and is frightened until the end of its next turn.
Damage resistances
Poison
Psychic
Condition immunities
Charmed
Frightened
World connections