Artwork for Mousesac

Character

Mousesac

Created by Entitled

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Alignment
Neutral
Size
Medium
Armor class
17
Hit points
150
Speed
30
Challenge
10
Experience
5900
Languages
Common, Thieves' Cant
Senses
Darkvision 60 ft., Passive Perception 13
Skills
Stealth, Medicine, Acrobatics, Sleight of Hand

Biography

Mousesac's journey from a humble doctor to the kingdom's most formidable weapon was a tale of redemption and cunning. Born to a family of physicians, Mousesac had always been fascinated by the intricacies of the human body and its vulnerabilities. His thirst for knowledge led him to study the dark arts of anatomy, delving into the secrets of the most lethal pressure points and weaknesses. Driven by a need to support his ailing family, Mousesac found himself drawn into a world of daring robberies, using his medical expertise to plan and execute the perfect heists. However, his skill and daring soon caught the attention of the kingdom's authorities, and he was swiftly apprehended and sentenced to a life of imprisonment. But fate had other plans for Mousesac. The king, impressed by his remarkable abilities, saw the potential in this skilled physician-turned-thief and offered him a chance at redemption. Mousesac, recognizing the opportunity to turn his life around, accepted the king's proposal and became a formidable asset in the kingdom's arsenal, earning the moniker "The Doctor" and cementing his reputation as a master of stealth and precision.

Attributes

Strength

14, modifier +2

Dexterity

20, modifier +5

Constitution

16, modifier +3

Intelligence

16, modifier +3

Wisdom

12, modifier +1

Charisma

10, modifier +0

Actions

Shadow Strike

Mousesac makes a melee weapon attack with advantage. On a hit, the target takes 2d8 + 5 piercing damage and must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.

Anatomical Precision

Mousesac targets one creature he can see within 30 feet. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 4d10 necrotic damage and is incapacitated until the end of its next turn.

Stealthy Escape

Mousesac can take the Hide action as a bonus action on each of his turns.

Abilities

Stealth Mastery

Mousesac has advantage on Dexterity (Stealth) checks.

Saving throws

Strength

+6

Dexterity

+9

Intelligence

+7

Legendary actions

Shadow Step

Mousesac can teleport up to 60 feet to an unoccupied space he can see. After teleporting, he can make one melee weapon attack.

Silent Strike

Mousesac makes a melee weapon attack against a creature within 5 feet. If the attack hits, it deals an additional 2d6 damage.

Cunning Disappearance

Mousesac can become invisible until the start of his next turn. This invisibility ends if he attacks or casts a spell.

Lair actions

Veil of Shadows

On initiative count 20 (losing initiative ties), Mousesac can create an area of magical darkness in a 20-foot radius centered on a point he can see within 60 feet. This darkness lasts until initiative count 20 on the next round.

Whispers of the Fallen

Mousesac can summon the echoes of his past heists, causing each creature of his choice within 30 feet to make a DC 15 Wisdom saving throw. On a failed save, the creature takes 3d6 psychic damage and is frightened until the end of its next turn.

Damage resistances

Poison

Psychic

Condition immunities

Charmed

Frightened

World connections

Appears in