
Character
Mr. Money Makes Money
In an age when commerce was measured in shells and survival itself was the ultimate currency, a shrewd trader named Marcus discovered that the true wealth lay not in the goods themselves but in understanding human desire—a lesson that would define his eternal existence. When a mysterious charlatan peddler offered him a luminescent vial in exchange for his entire fortune, Marcus accepted without hesitation, drinking the potion and awakening to a cruel immortality that would transform him into something neither fully human nor entirely monster. Over millennia, his preternatural instinct for profit evolved into an almost supernatural ability to predict market movements, identify emerging opportunities, and extract wealth from the very fabric of civilization itself, allowing him to amass a fortune that dwarfed kingdoms. Yet immortality proved a double-edged blade—his ledger grew thick with names of once-promising investments who had disappointed him, failed him, or worse, betrayed him, each entry a ghost in his conscience that cocaine could only temporarily silence. A blade across his throat during the Renaissance served as a permanent reminder that even the immortal could bleed, and that some enemies could not be outrun or outsmarted, only evaded. Now, adorned in the tailored perfection of the 1950s, Marcus operates from the shadows of the modern world, a cowardly mastermind who would rather flee than fight, orchestrating the lives of his carefully chosen proteges through screens and leather-bound records, forever chasing the next deal to fill the void that no amount of money ever could.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Insight, Investigation, Persuasion, Stealth
Biography
In an age when commerce was measured in shells and survival itself was the ultimate currency, a shrewd trader named Marcus discovered that the true wealth lay not in the goods themselves but in understanding human desire—a lesson that would define his eternal existence. When a mysterious charlatan peddler offered him a luminescent vial in exchange for his entire fortune, Marcus accepted without hesitation, drinking the potion and awakening to a cruel immortality that would transform him into something neither fully human nor entirely monster. Over millennia, his preternatural instinct for profit evolved into an almost supernatural ability to predict market movements, identify emerging opportunities, and extract wealth from the very fabric of civilization itself, allowing him to amass a fortune that dwarfed kingdoms. Yet immortality proved a double-edged blade—his ledger grew thick with names of once-promising investments who had disappointed him, failed him, or worse, betrayed him, each entry a ghost in his conscience that cocaine could only temporarily silence. A blade across his throat during the Renaissance served as a permanent reminder that even the immortal could bleed, and that some enemies could not be outrun or outsmarted, only evaded. Now, adorned in the tailored perfection of the 1950s, Marcus operates from the shadows of the modern world, a cowardly mastermind who would rather flee than fight, orchestrating the lives of his carefully chosen proteges through screens and leather-bound records, forever chasing the next deal to fill the void that no amount of money ever could.
Attributes
Strength
10, modifier +0
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
20, modifier +5
Wisdom
15, modifier +2
Charisma
18, modifier +4
Actions
Cunning Investment
Choose one target. Make an Intelligence check (DC 15). On success, they become your ally for 1 minute, gaining advantage on their next attack.
Financial Manipulation
As an action, roll 3d8. You can redistribute this amount of gold from your wealth to any number of allies within 30 ft.
Scarred Evasion
When attacked, roll a d20. On a roll of 15 or higher, you can immediately move up to your speed without provoking opportunity attacks.
Cocaine Rush
As a bonus action, gain advantage on all Dexterity saving throws and checks for 1 minute, but take 1d6 psychic damage.
Abilities
Evasive Mastery
When threatened, Mr. Money can use his reaction to dodge attacks, gaining +2 AC until the start of his next turn.
Immortal Resilience
He has a passive healing factor, regaining 10 hit points at the start of each of his turns when not in combat.
Saving throws
strength
+0
dexterity
+8
constitution
+7
intelligence
+9
wisdom
+6
charisma
+8
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
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