Artwork for Nira

Character

Nira

Created by Enders_Cave

Nira's origins were shrouded in mystery, a tale of tragedy and resilience that few dared to uncover. Born into a family of renowned medical practitioners, she had been destined for a life of healing and compassion. However, a fateful encounter with the dark forces that lurked in the shadows of her world would forever alter the course of her existence. As a young girl, Nira witnessed the brutal murder of her parents, their lives extinguished by the very ailments they had dedicated themselves to curing. Orphaned and consumed by grief, she retreated into a shell of emotional detachment, her once-vibrant spirit replaced by a cold, calculating demeanor. Driven by a thirst for vengeance and a desire to master the arcane arts of healing, Nira dedicated herself to the study of the medical arts, donning the iconic nurse's attire as a symbol of her newfound purpose. With each patient she tended to, Nira's heart grew colder, her patience wearing thin as she secretly plotted her revenge against the unseen forces that had taken everything from her. Yet, despite her outward indifference, a glimmer of her former self remained, a fragile ember that threatened to reignite should the right circumstances arise.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Enders_Cave
Connected worlds
0
Detail fields
13
Profile sections
8
Artwork images
1

Details

Type
Humanoid
Race
Human
Gender
female
Alignment
Neutral Evil
Size
Medium
Armor class
16
Hit points
150
Speed
30
Challenge
10
Experience
5900
Languages
Common, Infernal
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Medicine, Deception, Insight, Stealth

Biography

Nira's origins were shrouded in mystery, a tale of tragedy and resilience that few dared to uncover. Born into a family of renowned medical practitioners, she had been destined for a life of healing and compassion. However, a fateful encounter with the dark forces that lurked in the shadows of her world would forever alter the course of her existence. As a young girl, Nira witnessed the brutal murder of her parents, their lives extinguished by the very ailments they had dedicated themselves to curing. Orphaned and consumed by grief, she retreated into a shell of emotional detachment, her once-vibrant spirit replaced by a cold, calculating demeanor. Driven by a thirst for vengeance and a desire to master the arcane arts of healing, Nira dedicated herself to the study of the medical arts, donning the iconic nurse's attire as a symbol of her newfound purpose. With each patient she tended to, Nira's heart grew colder, her patience wearing thin as she secretly plotted her revenge against the unseen forces that had taken everything from her. Yet, despite her outward indifference, a glimmer of her former self remained, a fragile ember that threatened to reignite should the right circumstances arise.

Attributes

Strength

12, modifier 1

Dexterity

16, modifier 3

Constitution

16, modifier 3

Intelligence

18, modifier 4

Wisdom

14, modifier 2

Charisma

10, modifier 0

Actions

Healing Touch

Nira can restore 3d8 + 4 hit points to a creature she touches. She can use this ability three times per long rest.

Annoying Prodding

Nira targets one creature within 30 feet. The target must succeed on a DC 16 Wisdom saving throw or take 2d6 psychic damage and have disadvantage on their next attack roll.

Arcane Infusion

Nira channels dark energy into her medical tools, making her next attack deal an additional 3d8 necrotic damage. This ability can be used once per short rest.

Abilities

Dark Resilience

Nira has advantage on saving throws against being frightened or charmed.

Saving throws

strength

5

dexterity

7

intelligence

8

wisdom

6

Legendary actions

Cold Gaze

Nira can target one creature she can see within 60 feet. The target must succeed on a DC 16 Constitution saving throw or take 4d10 necrotic damage and be paralyzed until the end of their next turn. Nira can use this action three times per round.

Shadow Step

Nira can teleport up to 60 feet to an unoccupied space she can see. After teleporting, she can make one melee attack as a bonus action.

Vengeful Spirit

Nira summons a shadowy apparition that targets one creature within 30 feet. The target must make a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Damage resistances

Psychic

Necrotic

Condition immunities

Charmed

Frightened

Public creation

Worldbuilding Context

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