
Character
Nymera
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Half-Elf Druid
- Race
- Half-Elf
- Class
- Druid
- Gender
- female
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Sylvan
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Arcana, Nature, Perception, Stealth
Biography
Nymera existed in the spaces between moments, a half-elf druid whose very existence became paradoxical when the outer timeline collapsed—she died before she was born, yet persisted as a phantom of causality itself, neither fully alive nor truly deceased. The small scar on her chin, a memento from a battle that never happened, marked the threshold where her reality fractured, leaving her with silver-threaded hair that shimmered like starlight caught in amber and eyes that saw through the veil separating worlds. Bound by no law save the primal forces of nature itself, she wandered the fractured planes as a chaotic neutral force, her druidic magic warping reality around her as easily as she breathed, bending the rules of existence that no longer applied to her kind. Those who encountered her spoke in whispers of a woman who could commune with creatures that existed only in forgotten timelines, her serious gaze holding the weight of knowledge no living being should possess. She had learned that reality was merely a construct, and with that terrible understanding came the freedom to reshape it according to her whims, making her simultaneously the most dangerous and most lost soul in any world she haunted. Nymera had become the living proof that death itself was merely another illusion, another boundary to transcend for those with the will to do so.
Attributes
Strength
12, modifier 1
Dexterity
16, modifier 3
Constitution
14, modifier 2
Intelligence
14, modifier 2
Wisdom
20, modifier 5
Charisma
18, modifier 4
Actions
Temporal Shift
As an action, Nymera can manipulate time, allowing her to take an extra action on her turn. This can be used once per long rest.
Nature's Wrath
She conjures a storm of thorns in a 20 ft. radius. Creatures in the area must make a DC 15 Dexterity saving throw, taking 4d8 piercing damage on a failed save, or half as much on a success.
Phantom Call
Nymera can summon a spectral creature from a forgotten timeline. The creature acts on her turn and can attack once, dealing 2d6 psychic damage.
Veil of Illusions
As a bonus action, Nymera can create an illusionary duplicate of herself. The duplicate lasts for 1 minute and can distract enemies, granting her advantage on stealth checks.
Abilities
Ethereal Presence
Nymera can move through solid objects as if they were difficult terrain.
Nature's Whisper
She can communicate with plants and animals, gaining insights into their thoughts.
Saving throws
strength
1
dexterity
3
constitution
2
intelligence
2
wisdom
5
charisma
4
Damage resistances
Psychic
Necrotic
Gallery
