
Character
Oaklance
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Construct
- Class
- Sorcerer
- Gender
- male
- Alignment
- Neutral Good
- Faction
- True normal characters
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 8
- Experience
- 3400
- Languages
- Common, Sylvan, Primordial
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Nature, Medicine, Survival
Biography
Oaklance was born when a meteor of crystallized magic struck an ancient stone formation deep within the Whisperwood Forest, imbuing the surrounding rocks with sentience and arcane power. For centuries, he remained dormant until a great drought cracked his stone exterior, allowing moss and lichen to colonize his surface—a symbiotic relationship that awakened him to consciousness. Rather than seek shelter in caves or cities, Oaklance discovered that living beneath canvas allowed him to remain connected to the natural world while exploring the mysteries of his newfound sorcerous abilities. His nomadic existence became a pilgrimage of understanding, traveling from wilderness to wilderness to learn how his innate magic could heal the lands scarred by careless civilization. The moss that covers his stone body serves as both a living testament to his harmony with nature and a conduit for nature magic that flows through his veins. Though he could command great power, Oaklance chose instead to use his gifts to aid lost travelers, mend wounded creatures, and restore balance to threatened ecosystems. His tent has become a beacon of hope for those in need, a humble reminder that even the mightiest beings can live with gentleness and purpose.
Attributes
Strength
16, modifier +3
Dexterity
12, modifier +1
Constitution
20, modifier +5
Intelligence
14, modifier +2
Wisdom
18, modifier +4
Charisma
16, modifier +3
Actions
Arcane Nature Blast
Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 3d10 force damage and the target must succeed on a DC 16 Strength saving throw or be pushed 10 ft.
Mossy Healing Touch
As an action, Oaklance can touch a creature to restore 4d8 + 5 hit points. This ability can be used 3 times per long rest.
Nature's Wrath
Oaklance can summon vines to restrain a creature within 30 ft. The target must succeed on a DC 16 Strength saving throw or be restrained for 1 minute. They can repeat the save at the end of each of their turns.
Tent of Restoration
As an action, Oaklance can create a magical tent that lasts for 1 hour. Allies within 30 ft. regain 1d6 hit points at the start of their turns while inside.
Abilities
Mossy Resilience
Oaklance has resistance to poison and psychic damage due to his mossy exterior.
Nature's Guardian
All healing spells cast by Oaklance restore an additional 1d8 hit points.
Saving throws
strength
+6
dexterity
+4
constitution
+8
wisdom
+7
charisma
+6
Damage resistances
Poison
Psychic
World connections