
Character
Orca The Orc
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Orc
- Class
- Fighter
- Gender
- male
- Alignment
- Chaotic Evil
- Size
- Large
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Orc
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, Survival, Perception
Biography
Once a proud hunter of the northern seas, Orca was cast out from his tribe after he discovered an ancient ritual in a sunken shrine—one that promised to trap the essence of his enemies within crystalline vessels, granting him power beyond measure. His obsession consumed him entirely, and he began hunting not just for survival, but to feed his hunger for imprisoned souls, each one a glowing trophy that whispered secrets of the dead to him in the darkness. The enchanted platemail he wears was forged in the blood of a thousand victims, its magical reinforcement growing stronger with every spirit he claimed, and the necklace of orca teeth around his neck serves as a grim reminder of the marine god he once worshipped before his descent into madness. When the forest villages refused to surrender their people for his collection, Orca set the woodlands ablaze, watching the flames dance with an expression of pure rapture as he clutched his latest acquisition—a soul jar containing something far more ancient and dangerous than he realizes. The fire that consumes the trees reflects perfectly in his wild eyes, and he laughs, a sound like breaking ice, knowing that his collection will soon be complete and his transformation into something far worse than mere orc will finally begin. No one remembers the man he was, only the legend of the scarred monster who walks through ash and ruin, forever searching for the one soul that will unlock the secrets of the void itself.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
10, modifier +0
Charisma
16, modifier +3
Actions
Soul Rend
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or have its soul trapped in a jar.
Flame Burst
Orca can unleash a wave of fire in a 15 ft. cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much on a success.
Insanity Gaze
Orca targets one creature he can see within 30 feet. The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the save at the end of each of its turns.
Soul Jar Summon
As a bonus action, Orca can summon a captured soul from a jar to assist him. The soul acts on his turn and can use the Help action or provide advantage on one attack roll.
Abilities
Soul Collector
Orca gains advantage on saving throws against being charmed or frightened due to his connection with captured souls.
Madness of the Flames
When Orca is within 30 feet of fire, he gains +2 to attack rolls and damage rolls.
Saving throws
strength
+8
constitution
+8
charisma
+6