
Character
Oxinor
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Dragonborn
- Race
- Dragonborn
- Class
- Monk
- Gender
- androgynous
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Insight, Perception, Religion
Biography
Born beneath the obsidian peaks of the Scorched Spine, Oxinor emerged from the egg with scales of mottled grey and a visage that caused even their draconic kin to avert their gaze—a cruel twist of fate in a society that prized beauty and strength in equal measure. Rejected by their clutch-mates and cast out by their own family, the young dragonborn wandered the mountain monasteries seeking purpose, until they discovered the Way of the Open Hand at the Temple of Silent Stones. There, the monks taught them that true beauty lies not in physical form but in disciplined spirit, and that their very existence—deemed a curse by their bloodline—could become a blessing through dedication to righteousness and the protection of others. For decades, Oxinor trained relentlessly, transmuting shame into strength and loneliness into unwavering moral conviction, becoming a beacon of lawful goodness in a world that had shown them only cruelty. Now they walk the world as a guardian of the weak and an instrument of justice, their grotesque visage no longer a mark of shame but a reminder that even the rejected can rise to nobility. Oxinor's greatest weapon is not their draconic breath or martial prowess, but the unshakeable faith that everyone—no matter how broken or despised—deserves a second chance at redemption.
Attributes
Strength
16, modifier 3
Dexterity
14, modifier 2
Constitution
18, modifier 4
Intelligence
12, modifier 1
Wisdom
18, modifier 4
Charisma
10, modifier 0
Actions
Open Hand Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+3 bludgeoning damage.
Breath of Redemption
Recharge 5-6. 15 ft. cone, each creature must make a DC 15 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much on a success.
Deflect Missiles
As a reaction, reduce damage from a ranged attack by 1d10 + 4. If reduced to 0, can throw it back as a ranged attack.
Way of the Open Hand
When Oxinor hits a creature with an unarmed strike, they can impose one of the following effects: knock prone, push 15 ft., or prevent reactions until the end of their next turn.
Abilities
Unyielding Spirit
Oxinor has advantage on saving throws against being frightened.
Guardian's Resolve
Allies within 10 feet gain a +2 bonus to saving throws.
Saving throws
strength
6
dexterity
5
wisdom
7