
Character
Pintel
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Undead
- Gender
- male
- Alignment
- Neutral Evil
- Faction
- The Cursed Crew of the Black Pearl
- Size
- Medium
- Armor class
- 12
- Hit points
- 45
- Speed
- 30
- Challenge
- 3
- Experience
- 700
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Stealth, Perception, Deception
Biography
Pintel wasn't always a hollow shell of a man—once he was a promising apprentice candlemaker in Port Royal, until a brutal tavern brawl over a woman left him with permanent nerve damage and a wandering eye that never quite focused right. Desperate to escape the pity and whispers of his hometown, he signed aboard the Black Pearl as a common deckhand, hoping to reinvent himself among men who asked no questions about the past. When Barbossa's crew was cursed to wander as the undead, Pintel discovered a perverse gift: his already skeletal frame and nervous disposition made him appear perfectly suited to the supernatural affliction, as if fate itself had marked him for this doom. His pathological need to belong found its dark purpose in absolute servitude to Barbossa, whose commanding presence filled the void that had hollowed him out since childhood. Over years of faithful service and unspeakable acts committed at his captain's whim, Pintel became convinced that his only path to salvation lay in never questioning an order, no matter how vile, believing that perfect obedience might somehow earn him redemption from the curse. Now, he exists in a tormented limbo between hope and despair, a trembling instrument of his captain's will, forever chasing the possibility of breaking free while simultaneously terrified of the emptiness that would consume him if he ever succeeded.
Attributes
Strength
10, modifier 0
Dexterity
16, modifier +3
Constitution
14, modifier +2
Intelligence
8, modifier -1
Wisdom
12, modifier +1
Charisma
6, modifier -2
Actions
Cutlass Slash
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 slashing damage.
Cursed Command
Pintel can force one creature within 30 ft. to make a DC 13 Wisdom saving throw or be frightened until the end of Pintel's next turn.
Desperate Lunge
Pintel can dash as a bonus action, gaining advantage on the next attack roll he makes before the end of his turn.
Twitching Parry
When attacked, Pintel can use his reaction to impose disadvantage on the attack roll.
Abilities
Nervous Energy
Pintel has advantage on Dexterity saving throws due to his twitchy demeanor.
Cursed Loyalty
Pintel cannot willingly abandon Barbossa or his orders, driven by fear of the curse.
Saving throws
strength
+0
dexterity
+5
constitution
+2
intelligence
-1
wisdom
+1
charisma
-2
Damage resistances
Poison
Necrotic
World connections