Artwork for Playghoul Egyptian

Character

Playghoul Egyptian

Created by Acrane Arts

Born beneath the scorching sands where ancient tombs crumble into dust, Playghoul Egyptian is a half-elf whose mixed heritage isolated them from both civilizations, driving them to seek power through forbidden pacts with the primal forces dwelling in forgotten crypts. Once a performer in decadent underground arenas, Playghoul discovered that their natural connection to the wild could be twisted and corrupted, transforming them into something far more sinister than any mortal stage could contain. They abandoned the glittering trap houses and concert halls of their youth, realizing that true dominion came not from entertaining crowds but from commanding legions of corrupted spirits and enslaved creatures bound through dark druidic rituals. Now Playghoul traverses the shadowy spaces between worlds, commanding their minions to excavate forbidden knowledge and tear down the barriers between the mortal realm and infernal dimensions. Their performances have become nightmarish invocations, and their former fans would not recognize the twisted entity that emerged from the tombs, consumed by an insatiable hunger to breach the veil between worlds and usher in chaos. Every ritual, every summoning, every act of sabotage draws them closer to their ultimate goal: opening a permanent gateway to the underworld and crowning themselves as a conduit of pure destructive power.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Acrane Arts
Connected worlds
0
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Undead Druid
Race
Half-Elf
Class
Druid
Alignment
Chaotic Evil
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
12
Experience
8400
Languages
Common, Elvish, Infernal
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Skills
Arcana, Deception, Intimidation, Nature

Biography

Born beneath the scorching sands where ancient tombs crumble into dust, Playghoul Egyptian is a half-elf whose mixed heritage isolated them from both civilizations, driving them to seek power through forbidden pacts with the primal forces dwelling in forgotten crypts. Once a performer in decadent underground arenas, Playghoul discovered that their natural connection to the wild could be twisted and corrupted, transforming them into something far more sinister than any mortal stage could contain. They abandoned the glittering trap houses and concert halls of their youth, realizing that true dominion came not from entertaining crowds but from commanding legions of corrupted spirits and enslaved creatures bound through dark druidic rituals. Now Playghoul traverses the shadowy spaces between worlds, commanding their minions to excavate forbidden knowledge and tear down the barriers between the mortal realm and infernal dimensions. Their performances have become nightmarish invocations, and their former fans would not recognize the twisted entity that emerged from the tombs, consumed by an insatiable hunger to breach the veil between worlds and usher in chaos. Every ritual, every summoning, every act of sabotage draws them closer to their ultimate goal: opening a permanent gateway to the underworld and crowning themselves as a conduit of pure destructive power.

Attributes

Strength

14, modifier +2

Dexterity

16, modifier +3

Constitution

18, modifier +4

Intelligence

18, modifier +4

Wisdom

20, modifier +5

Charisma

22, modifier +6

Actions

Soul Rend

Make a melee spell attack against a target. On a hit, deal 3d10 necrotic damage and regain half the damage dealt as hit points.

Summon Minions

Summon 1d4 corrupted spirits that act on your initiative. They have 20 HP and deal 1d8 damage with their attacks.

Nightmare Invocation

Choose a target within 60 ft. They must succeed on a DC 18 Wisdom saving throw or take 4d10 psychic damage and be frightened for 1 minute.

Tomb's Embrace

Create a 20 ft. radius area of necrotic energy. Creatures in the area take 2d6 necrotic damage at the start of their turns.

Abilities

Corrupted Nature

Playghoul can summon corrupted spirits to aid in battle, gaining advantage on summon rolls.

Dark Pact

Once per long rest, Playghoul can regain 20 hit points by sacrificing a summoned creature.

Saving throws

strength

+6

dexterity

+7

intelligence

+8

wisdom

+10

constitution

+8

charisma

+10

Damage resistances

Necrotic

Poison

Public creation

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