
Character
Pontiff Cesare
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Persuasion, Insight, History, Religion
Biography
Born the illegitimate son of a minor Tiberian nobleman and a shrine maiden, Cesare was given to the Inquisition as a child—a common practice for disposing of embarrassing heirs—where his towering frame and unwavering composure quickly distinguished him among the ranks. Rising from a mere captain through a combination of zealous devotion and masterful political maneuvering, he befriended the ambitious military commander Asparagus du Galle during a joint campaign, a bond that would prove instrumental to his ascent through the ecclesiastical hierarchy. When the Blighted Vanguard descended from the Alps like a tidal wave upon northern Italy,Cesare sent his own regiment to stop them. The Decisive battle was fought at Mount Grappa,where thanks to 7 brave heroes,who would have been known in the annals of history as the 7 spears of Mount Grappa,bought enough time for Asparagus' forces to come and annihilate the corrupted foes. this last stand became legend, transforming a potential catastrophe into a miraculous triumph that elevated him to Cardinal and eventually to the Pontiff's throne. Upon claiming his ecclesiastical crown, he systematically dismantled the corruption festering within the old Papacy clergy while eliminating rivals under the guise of purification, all while secretly brokering the Po Coalition's independence,griwn extremely dissatisfied with the Northern Italian Kingdom performances,to destabilize the northern kingdom and prevent any single power from challenging the newly born Tiberian League supremacy. His mysterious alliance with the enigmatic Visitorq Krul—a being of unclear origin whose technology seemed to defy natural law—accelerated the League's technological advancement beyond comprehension, cementing his position as an indispensable architect of a new age. Behind his serene smile and patient counsel lies a mind that calculates human ambition like a merchant counts coins, viewing even his closest allies as instruments whose usefulness can be exhaus
Attributes
Strength
16, modifier 3
Dexterity
14, modifier 2
Constitution
18, modifier 4
Intelligence
18, modifier 4
Wisdom
20, modifier 5
Charisma
22, modifier 6
Actions
Holy Flame Strike
Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 4d8 radiant damage and 4d8 fire damage.
Commanding Presence
As an action, choose up to three allies within 30 ft. They can use their reaction to move up to half their speed.
Inquisition's Judgment
Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 3d10 necrotic damage and the target must succeed on a DC 18 Constitution saving throw or be paralyzed until the end of their next turn.
Strategic Retreat
As a bonus action, teleport up to 30 ft. to an unoccupied space you can see, leaving behind a radiant illusion that lasts until the start of your next turn.
Divine Purge
As an action, choose a creature within 60 ft. to make a DC 18 Wisdom saving throw. On a failure, they take 6d6 radiant damage and are blinded until the end of their next turn.
Abilities
Strategic Manipulator
Can subtly influence allies, granting them advantage on one roll per turn.
Purifying Presence
Enemies within 10 feet must succeed on a DC 18 Wisdom saving throw or be frightened until the end of their next turn.
Saving throws
strength
7
dexterity
6
intelligence
9
wisdom
10
constitution
8
charisma
11