Artwork for President Arthur Sterling

Character

President Arthur Sterling

Created by MrTime

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
male
Alignment
Lawful Evil
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Undercommon
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Deception, Persuasion, Insight, Arcana

Biography

Arthur Sterling was a brilliant but morally fractured geneticist who survived the nuclear holocaust by descending into Vault-7 with a singular obsession: preserving humanity through absolute control. Haunted by the chaos and suffering he witnessed in the final days of the surface world, he became convinced that free will and democratic choice were humanity's fatal flaw, and that only an iron-fisted dictatorship could ensure survival. Using his scientific expertise, he gradually poisoned the previous administrative council and seized total power, rewriting the vault's historical records to position himself as a visionary founder rather than a usurper. To maintain his iron grip across generations without revealing the horrifying truth of their subterranean prison, Sterling engineered an elaborate illusion of timeless prosperity while secretly harvesting his own citizens' biological material to synthesize replacement colonists, eliminating the need for natural reproduction and all its unpredictable complications. Each morning, he consumes a cocktail of experimental compounds that keep his aging body functioning despite being nearly 150 years old, while his propaganda apparatus perpetuates the myth of his supernatural immortality and divine right to rule. Sterling has long since abandoned any pretense of serving his people—he views them as biological resources, experimental subjects, and architectural elements in the grand monument to his ego that the vault has become.

Attributes

Strength

12, modifier +1

Dexterity

16, modifier +3

Constitution

20, modifier +5

Intelligence

20, modifier +5

Wisdom

18, modifier +4

Charisma

22, modifier +6

Actions

Bio-Engineering Command

As an action, command the creation of 1d4 new citizens from biological matter. Each citizen has 10 HP and acts on your initiative.

Propaganda Speech

As an action, choose up to 3 creatures within 60 ft. to make a DC 18 Wisdom saving throw or be charmed for 1 minute, believing you are their savior.

Experimental Drug Injection

As a bonus action, inject yourself with a cocktail, granting advantage on all saving throws until the end of your next turn.

Subterranean Strike

Make a melee attack with a dagger (+9 to hit, 1d4+5 piercing damage). On a hit, the target must succeed on a DC 18 Constitution saving throw or be poisoned for 1 minute.

Abilities

Master Manipulator

Gain advantage on Charisma checks against citizens.

Immortal Illusion

Regain 10 hit points at the start of each turn if not reduced to 0 HP.

Saving throws

strength

+1

dexterity

+3

constitution

+5

intelligence

+5

wisdom

+4

charisma

+6

Damage resistances

Poison

Psychic