
Character
President Arthur Sterling
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 12
- Experience
- 8400
- Languages
- Common, Undercommon
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Deception, Persuasion, Insight, History
Biography
Arthur Sterling was born in the vault's earliest days, one of the original architects who helped design the biodome as humanity's final sanctuary, but a catastrophic radiation storm during the surface surveys left him as the sole survivor among the founding council—a "miracle" he meticulously cultivated into legend. Recognizing that the vault's finite resources and genetic pool would inevitably doom the community, he developed the biomass reclamation program under the guise of "citizen renewal ceremonies," positioning himself as the visionary who solved the population crisis while actually harvesting the dead to birth the living. His descent into pharmaceutical dependency began as a calculated performance—the anti-aging treatments were largely theater, but the drugs' euphoric properties made the moral weight of his crimes almost bearable, and he convinced himself that his artificial immortality was divine proof of his right to rule. Through decades of carefully orchestrated propaganda, surveillance networks disguised as neighborhood watch programs, and selective historical revisionism, Sterling transformed the vault into a kingdom where he alone understood the terrible truth, making him simultaneously the vault's greatest protector and its most insidious tyrant. The 1950s aesthetic he preserved so obsessively became his greatest tool of control, a facade so comforting that citizens never questioned why their world never changed, never aged, never moved forward. Now, addicted to both his pharmaceuticals and the intoxicating power of absolute authority, President Sterling maintains his eternal reign through calculated deception, knowing that revealing the truth would shatter not just the vault, but his carefully constructed identity as history's most essential ruler.
Attributes
Strength
12, modifier +1
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
20, modifier +5
Actions
Commanding Presence
As an action, choose up to 3 creatures within 60 ft. to make a DC 18 Wisdom saving throw or be charmed for 1 minute.
Pharmaceutical Surge
Inflict 4d10 psychic damage to one creature within 30 ft. and gain temporary hit points equal to half the damage dealt.
Biomass Renewal
As a bonus action, create a clone of a fallen ally within 60 ft. that acts on its own initiative but has half hit points.
Propaganda Broadcast
As an action, all creatures within 30 ft. must succeed on a DC 18 Wisdom saving throw or be frightened until the end of their next turn.
Abilities
Master Manipulator
Gain advantage on deception and persuasion checks.
Eternal Vigilance
Automatically detect hidden creatures within 30 feet.
Saving throws
strength
+5
dexterity
+6
intelligence
+9
wisdom
+8
constitution
+10
charisma
+10