Artwork for President Arthur Sterling

Character

President Arthur Sterling

Created by MrTime

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
male
Alignment
Lawful Evil
Size
Medium
Armor class
15
Hit points
150
Speed
30
Challenge
12
Experience
8400
Languages
Common, Undercommon
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Deception, Persuasion, Insight, History

Biography

Arthur Sterling was born in the vault's earliest days, one of the original architects who helped design the biodome as humanity's final sanctuary, but a catastrophic radiation storm during the surface surveys left him as the sole survivor among the founding council—a "miracle" he meticulously cultivated into legend. Recognizing that the vault's finite resources and genetic pool would inevitably doom the community, he developed the biomass reclamation program under the guise of "citizen renewal ceremonies," positioning himself as the visionary who solved the population crisis while actually harvesting the dead to birth the living. His descent into pharmaceutical dependency began as a calculated performance—the anti-aging treatments were largely theater, but the drugs' euphoric properties made the moral weight of his crimes almost bearable, and he convinced himself that his artificial immortality was divine proof of his right to rule. Through decades of carefully orchestrated propaganda, surveillance networks disguised as neighborhood watch programs, and selective historical revisionism, Sterling transformed the vault into a kingdom where he alone understood the terrible truth, making him simultaneously the vault's greatest protector and its most insidious tyrant. The 1950s aesthetic he preserved so obsessively became his greatest tool of control, a facade so comforting that citizens never questioned why their world never changed, never aged, never moved forward. Now, addicted to both his pharmaceuticals and the intoxicating power of absolute authority, President Sterling maintains his eternal reign through calculated deception, knowing that revealing the truth would shatter not just the vault, but his carefully constructed identity as history's most essential ruler.

Attributes

Strength

12, modifier +1

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

18, modifier +4

Wisdom

16, modifier +3

Charisma

20, modifier +5

Actions

Commanding Presence

As an action, choose up to 3 creatures within 60 ft. to make a DC 18 Wisdom saving throw or be charmed for 1 minute.

Pharmaceutical Surge

Inflict 4d10 psychic damage to one creature within 30 ft. and gain temporary hit points equal to half the damage dealt.

Biomass Renewal

As a bonus action, create a clone of a fallen ally within 60 ft. that acts on its own initiative but has half hit points.

Propaganda Broadcast

As an action, all creatures within 30 ft. must succeed on a DC 18 Wisdom saving throw or be frightened until the end of their next turn.

Abilities

Master Manipulator

Gain advantage on deception and persuasion checks.

Eternal Vigilance

Automatically detect hidden creatures within 30 feet.

Saving throws

strength

+5

dexterity

+6

intelligence

+9

wisdom

+8

constitution

+10

charisma

+10

Damage resistances

Psychic

Poison