Artwork for President Woodrow Sterling

Character

President Woodrow Sterling

Created by MrTime

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
male
Alignment
Lawful Evil
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal, Elvish
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Deception, Persuasion, Insight, Arcana

Biography

Born in 1887 to a railroad magnate and a suffragette mother, Woodrow Sterling was a brilliant but deeply disturbed child who became obsessed with perfection, control, and the notion of creating an untouchable society sealed from the chaos of the world. When nuclear catastrophe consumed civilization in 1952, Sterling—then a visionary industrialist and underground vault architect—seized the opportunity to construct his magnum opus: an immaculate biodome sanctuary frozen in the golden age of American domesticity, where he would reign as the eternal, benevolent father figure of a manufactured paradise. To sustain his immortality and maintain absolute dominion, he developed a grotesque synthesis of cutting-edge bioengineering and necromancy, harvesting the remains of his own vault's deceased citizens and scavenging irradiated corpses from the poisoned world above to fuel a flesh-printing apparatus that manufactures new residents in endless cycles, each one a blank slate programmed for obedience. Dependent on a lethal cocktail of experimental compounds that keep his aging body artificially youthful and his mind perpetually sharp, Sterling has become a prisoner to his own regime, knowing that the moment his artificial vitality fails, his carefully constructed illusion collapses entirely. Behind propaganda films and manufactured prosperity, he orchestrates a chilling symphony of deception, where "population transfers" are actually purges, and the smiling faces of newcomers are merely flesh-printed automatons incapable of questioning his authority. His greatest fear is not death itself, but the possibility that someone might discover the truth and shatter the delicate machinery of his eternal kingdom, forcing him to confront the horrifying reality that he has built his immortal empire upon the corpses of the very people he promised to protect.

Attributes

Strength

12, modifier +1

Dexterity

16, modifier +3

Constitution

20, modifier +5

Intelligence

20, modifier +5

Wisdom

18, modifier +4

Charisma

22, modifier +6

Actions

Flesh-Print Creation

Create a new resident. Roll 3d10; on a 15+, a new obedient automaton appears.

Propaganda Burst

Emit a wave of propaganda. All creatures within 30 ft. must succeed on a DC 18 Wisdom save or be charmed for 1 minute.

Longevity Cocktail

Consume a potion to regain 20 hit points and gain advantage on all saving throws for 1 minute.

Autocratic Command

Target one creature within 60 ft. to make a DC 18 Charisma saving throw. On failure, they must obey his next command.

Abilities

Master Manipulator

Advantage on Charisma checks against those who admire him.

Eternal Vigilance

Regains 10 hit points at the start of his turn if he has at least 1 hit point.

Saving throws

strength

+5

dexterity

+8

intelligence

+10

wisdom

+9

constitution

+10

charisma

+11

Damage resistances

Poison

Necrotic