
Character
Queen Amira — The Scorpion Matriarch
Queen Amira was not born to the throne but claimed it through an act of defiant sorcery—she drank the venom of a thousand black scorpions to prove her worthiness to the desert clans, and instead of dying, she was transformed, her blood becoming toxic enough to kill with a single scratch. The Black-Stinger Clan rose to prominence under her rule, spreading across the dunes to fortify bastions that became impenetrable sanctuaries for those who rejected the politics of distant courts. She earned her reputation for solitude not from arrogance but from a profound distrust born when neighboring kingdoms attempted to assassinate her during a diplomatic summit, an act she never forgot nor forgave. Her people revere her as part human, part scorpion, telling stories of how she can sense danger through the vibrations in sand itself and communicate with the creatures of the wasteland as if they were her own kin. Amira refuses the endless pageantry of royal councils and treaties, believing that true power lies not in words spoken in marble halls but in the unwavering loyalty of those who choose to follow her by conviction rather than obligation. Her isolation has made her both feared and misunderstood, a phantom queen whose shadow grows longer with each passing year, casting doubt on whether she still rules from her fortress or has become something far more ancient and alien to the world of mortals.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Hermione
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Human Scorpion
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Scorpion
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Persuasion, Stealth, Survival, Arcana
Biography
Queen Amira was not born to the throne but claimed it through an act of defiant sorcery—she drank the venom of a thousand black scorpions to prove her worthiness to the desert clans, and instead of dying, she was transformed, her blood becoming toxic enough to kill with a single scratch. The Black-Stinger Clan rose to prominence under her rule, spreading across the dunes to fortify bastions that became impenetrable sanctuaries for those who rejected the politics of distant courts. She earned her reputation for solitude not from arrogance but from a profound distrust born when neighboring kingdoms attempted to assassinate her during a diplomatic summit, an act she never forgot nor forgave. Her people revere her as part human, part scorpion, telling stories of how she can sense danger through the vibrations in sand itself and communicate with the creatures of the wasteland as if they were her own kin. Amira refuses the endless pageantry of royal councils and treaties, believing that true power lies not in words spoken in marble halls but in the unwavering loyalty of those who choose to follow her by conviction rather than obligation. Her isolation has made her both feared and misunderstood, a phantom queen whose shadow grows longer with each passing year, casting doubt on whether she still rules from her fortress or has become something far more ancient and alien to the world of mortals.
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
20, modifier 5
Intelligence
16, modifier 3
Wisdom
20, modifier 5
Charisma
22, modifier 6
Actions
Scorpion Strike
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 piercing damage plus 3d6 poison damage.
Sandstorm Call
Amira conjures a swirling sandstorm in a 20 ft. radius. Creatures in the area must succeed on a DC 18 Dexterity saving throw or take 6d6 slashing damage and be blinded until the end of their next turn.
Summon Scorpion Swarm
As an action, Amira summons a swarm of 1d4+1 giant scorpions that act on her initiative. They remain for 1 minute or until dismissed.
Toxic Mirage
Amira creates an illusory duplicate of herself. The duplicate lasts for 1 minute and can distract enemies, imposing disadvantage on attacks against her.
Abilities
Venomous Touch
Any creature that touches Amira must succeed on a DC 18 Constitution saving throw or take 4d10 poison damage and be poisoned for 1 minute.
Desert's Embrace
Amira is immune to exhaustion and can move through difficult terrain in desert environments without penalty.
Saving throws
strength
7
dexterity
10
intelligence
8
wisdom
11
constitution
10
charisma
12
Damage resistances
Poison
Necrotic
Public creation
Worldbuilding Context
Queen Amira — The Scorpion Matriarch is a public character profile shared by Hermionethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
Continue building
Develop the ideas around Queen Amira — The Scorpion Matriarch
Use Queen Amira — The Scorpion Matriarch as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.