
Character
Queen Guinevere
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Gender
- female
- Alignment
- Neutral Good
- Faction
- Crown of Logres
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Insight, Persuasion, History, Deception, Perception
Biography
Born the youngest daughter of a minor lord whose lands bordered three kingdoms, Guinevere learned early that survival meant reading the spaces between words—watching how her father's allies shifted their weight when lying, noting which courtiers' eyes betrayed resentment beneath their smiles. Her marriage to Arthur was meant to secure a fragile alliance, yet she discovered in him a genuine idealist whose vision of a united Britain moved her deeply, even as she recognized the impossible contradictions woven into his dream. She has spent years as the invisible architect of Camelot's stability, using her gift for understanding human nature to mediate between ambitious knights, soothe wounded pride, and steer the king away from catastrophic choices he cannot see coming. Her greatest sorrow is that this work—this crucial, exhausting labor of holding together a court built on noble lies—is largely invisible, attributed instead to Arthur's wisdom or dismissed as feminine intuition. She loves her husband genuinely, yet harbors a quiet rebellion against the cage of queenship itself, a restlessness that sometimes manifests in her complicated regard for those who challenge the kingdom's foundations. Guinevere trusts few completely, having learned that every person at Camelot serves something other than the crown, and this knowledge makes her simultaneously the court's most valuable asset and its loneliest figure.
Attributes
Strength
10, modifier 0
Dexterity
14, modifier 2
Constitution
15, modifier 2
Intelligence
18, modifier 4
Wisdom
16, modifier 3
Charisma
20, modifier 5
Actions
Diplomatic Maneuver
Choose one ally within 30 ft. They can immediately take the Dash action as a reaction.
Insightful Strike
Make a melee spell attack against a creature. On a hit, deal 3d8 psychic damage and the target is stunned until the end of its next turn.
Political Sabotage
Choose a creature within 60 ft. They must succeed on a DC 18 Wisdom saving throw or have disadvantage on their next attack roll or ability check.
Queen's Command
As an action, choose up to three allies within 30 ft. They gain advantage on their next attack roll or saving throw.
Emotional Shield
As a reaction, reduce damage taken by an ally within 30 ft. by 2d10. This can be used once per short rest.
Abilities
Keen Insight
Advantage on Insight checks and can sense hidden motives.
Diplomatic Shield
Allies within 10 feet gain +2 to saving throws against charm effects.
Saving throws
strength
0
dexterity
2
constitution
2
intelligence
4
wisdom
3
charisma
5
World connections