
Character
Queen Naelira
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Fey
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Aquan, Sylvan, Telepathy 120 ft.
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Persuasion, Insight, Arcana, Nature
Biography
Queen Naelira's story is one of duality and balance, a testament to the harmony that can be forged between the realms of land and sea. Born to a human mother and a mermaid father, her very existence embodies the bridge between these two worlds. From a young age, Naelira displayed an extraordinary gift for diplomacy and a deep understanding of the delicate interplay between the Mermunes and their human neighbors. As she matured, her powers grew, and she became a master telepath, able to sense the needs and desires of her people before they were even voiced. With this insight, she navigated the intricate web of politics and tradition, ensuring that the peace and prosperity of Aquarian remained steadfast. Yet, Naelira's true strength lies not in her command of the elements or her mystical abilities, but in her unwavering commitment to justice and her belief in the coexistence of all beings. She stands as a guardian, a beacon of hope, and a testament to the power of unity in a world that often seeks to divide.
Attributes
Strength
14, modifier +2
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
20, modifier +5
Wisdom
22, modifier +6
Charisma
24, modifier +7
Actions
Iridescent Wave
Queen Naelira unleashes a wave of shimmering energy in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 45 (10d8) radiant damage on a failed save, or half as much damage on a successful one.
Deepcurrent Bloom
As an action, Queen Naelira can summon a bloom of bioluminescent flowers that heal allies within a 30-foot radius. Each ally regains 30 (6d8) hit points.
Storm Conjuration
Queen Naelira can summon a storm in a 100-foot radius centered on a point she can see within 120 feet. Creatures in the area must make a DC 20 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much on a successful one. The storm lasts for 1 minute.
Abilities
Telepathic Insight
Queen Naelira can sense the emotions and desires of creatures within 120 feet of her.
Saving throws
strength
+10
dexterity
+11
intelligence
+12
wisdom
+13
constitution
+11
charisma
+14
Legendary actions
Calm the Tempest
Queen Naelira can use 3 legendary actions to calm a storm within 1 mile, dispelling any magical effects causing weather disturbances.
Whispers of the Deep
As a legendary action, Queen Naelira can target one creature she can see within 60 feet. The target must succeed on a DC 20 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the saving throw at the end of each of its turns.
Guardian's Wrath
Queen Naelira can make a melee spell attack against a creature within 10 feet. On a hit, the target takes 27 (6d8) psychic damage and must succeed on a DC 20 Wisdom saving throw or be frightened until the end of its next turn.
Damage resistances
Psychic
Cold
Condition immunities
Charmed
Frightened
World connections