Artwork for Queen Safira — The Mountain Goat

Character

Queen Safira — The Mountain Goat

Created by Hermione

Born during a catastrophic avalanche that claimed her mother's life, Safira emerged from the snow-buried peaks with an uncanny ability to sense tremors through stone and soil—a gift passed down through her bloodline that allowed her to predict dangerous rockslides and locate hidden passages others could never find. She inherited leadership of the Stonehoof Clan at merely three seasons old, a young age for her kind, and spent her formative years learning every crevasse, switchback, and secret trail winding through the mountain's labyrinthine network from her weathered elders. When the legendary merchant Zuberi first approached her clan seeking safe passage for his trading caravans, Safira recognized an opportunity to transform her people from isolated hermits into essential guides whose knowledge was valued across the realm. Under her shrewd leadership, the Stonehoof guides became renowned for their impeccable navigation and uncanny ability to avoid danger, earning substantial wealth and prestige that allowed her to expand her clan's territory and establish a thriving mountain kingdom. Though she rules with the stern demeanor of one who respects the mountain's merciless nature, Safira secretly maintains a vast archive of ancient trail maps and geological records, believing that true power comes from understanding the world beneath one's hooves. Her greatest ambition remains unfulfilled—to discover the legendary path that her mother was seeking the day of the avalanche, a route some whisper leads to a hidden valley untouched by time.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Hermione
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Beast
Alignment
Lawful Neutral
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Goat
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 19
Skills
Survival, Perception, Insight, Athletics

Biography

Born during a catastrophic avalanche that claimed her mother's life, Safira emerged from the snow-buried peaks with an uncanny ability to sense tremors through stone and soil—a gift passed down through her bloodline that allowed her to predict dangerous rockslides and locate hidden passages others could never find. She inherited leadership of the Stonehoof Clan at merely three seasons old, a young age for her kind, and spent her formative years learning every crevasse, switchback, and secret trail winding through the mountain's labyrinthine network from her weathered elders. When the legendary merchant Zuberi first approached her clan seeking safe passage for his trading caravans, Safira recognized an opportunity to transform her people from isolated hermits into essential guides whose knowledge was valued across the realm. Under her shrewd leadership, the Stonehoof guides became renowned for their impeccable navigation and uncanny ability to avoid danger, earning substantial wealth and prestige that allowed her to expand her clan's territory and establish a thriving mountain kingdom. Though she rules with the stern demeanor of one who respects the mountain's merciless nature, Safira secretly maintains a vast archive of ancient trail maps and geological records, believing that true power comes from understanding the world beneath one's hooves. Her greatest ambition remains unfulfilled—to discover the legendary path that her mother was seeking the day of the avalanche, a route some whisper leads to a hidden valley untouched by time.

Attributes

Strength

16, modifier 3

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

18, modifier 4

Wisdom

20, modifier 5

Charisma

16, modifier 3

Actions

Stonequake Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be knocked prone.

Guiding Trail

As an action, choose a creature within 60 ft. The target gains advantage on their next ability check or attack roll, as Safira reveals hidden paths.

Avalanche Call

Once per long rest, Safira can summon a localized avalanche. Each creature in a 30 ft. cone must make a DC 17 Dexterity saving throw, taking 6d10 bludgeoning damage on a failed save, or half as much on a successful one.

Abilities

Tremor Sense

Safira can sense vibrations in the ground up to 60 feet away, allowing her to detect hidden foes or dangers.

Mountain's Guardian

Allies within 30 feet gain advantage on saving throws against being frightened or charmed.

Saving throws

strength

6

dexterity

5

constitution

8

intelligence

7

wisdom

9

charisma

6

Damage resistances

Bludgeoning

Piercing

Slashing

Public creation

Worldbuilding Context

Queen Safira — The Mountain Goat is a public character profile shared by Hermionethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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