
Character
Queen Safira — The Mountain Goat
Born during a catastrophic avalanche that claimed her mother's life, Safira emerged from the snow-buried peaks with an uncanny ability to sense tremors through stone and soil—a gift passed down through her bloodline that allowed her to predict dangerous rockslides and locate hidden passages others could never find. She inherited leadership of the Stonehoof Clan at merely three seasons old, a young age for her kind, and spent her formative years learning every crevasse, switchback, and secret trail winding through the mountain's labyrinthine network from her weathered elders. When the legendary merchant Zuberi first approached her clan seeking safe passage for his trading caravans, Safira recognized an opportunity to transform her people from isolated hermits into essential guides whose knowledge was valued across the realm. Under her shrewd leadership, the Stonehoof guides became renowned for their impeccable navigation and uncanny ability to avoid danger, earning substantial wealth and prestige that allowed her to expand her clan's territory and establish a thriving mountain kingdom. Though she rules with the stern demeanor of one who respects the mountain's merciless nature, Safira secretly maintains a vast archive of ancient trail maps and geological records, believing that true power comes from understanding the world beneath one's hooves. Her greatest ambition remains unfulfilled—to discover the legendary path that her mother was seeking the day of the avalanche, a route some whisper leads to a hidden valley untouched by time.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Hermione
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Beast
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Goat
- Senses
- Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 19
- Skills
- Survival, Perception, Insight, Athletics
Biography
Born during a catastrophic avalanche that claimed her mother's life, Safira emerged from the snow-buried peaks with an uncanny ability to sense tremors through stone and soil—a gift passed down through her bloodline that allowed her to predict dangerous rockslides and locate hidden passages others could never find. She inherited leadership of the Stonehoof Clan at merely three seasons old, a young age for her kind, and spent her formative years learning every crevasse, switchback, and secret trail winding through the mountain's labyrinthine network from her weathered elders. When the legendary merchant Zuberi first approached her clan seeking safe passage for his trading caravans, Safira recognized an opportunity to transform her people from isolated hermits into essential guides whose knowledge was valued across the realm. Under her shrewd leadership, the Stonehoof guides became renowned for their impeccable navigation and uncanny ability to avoid danger, earning substantial wealth and prestige that allowed her to expand her clan's territory and establish a thriving mountain kingdom. Though she rules with the stern demeanor of one who respects the mountain's merciless nature, Safira secretly maintains a vast archive of ancient trail maps and geological records, believing that true power comes from understanding the world beneath one's hooves. Her greatest ambition remains unfulfilled—to discover the legendary path that her mother was seeking the day of the avalanche, a route some whisper leads to a hidden valley untouched by time.
Attributes
Strength
16, modifier 3
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
18, modifier 4
Wisdom
20, modifier 5
Charisma
16, modifier 3
Actions
Stonequake Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
Guiding Trail
As an action, choose a creature within 60 ft. The target gains advantage on their next ability check or attack roll, as Safira reveals hidden paths.
Avalanche Call
Once per long rest, Safira can summon a localized avalanche. Each creature in a 30 ft. cone must make a DC 17 Dexterity saving throw, taking 6d10 bludgeoning damage on a failed save, or half as much on a successful one.
Abilities
Tremor Sense
Safira can sense vibrations in the ground up to 60 feet away, allowing her to detect hidden foes or dangers.
Mountain's Guardian
Allies within 30 feet gain advantage on saving throws against being frightened or charmed.
Saving throws
strength
6
dexterity
5
constitution
8
intelligence
7
wisdom
9
charisma
6
Damage resistances
Bludgeoning
Piercing
Slashing
Public creation
Worldbuilding Context
Queen Safira — The Mountain Goat is a public character profile shared by Hermionethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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