
Character
Quinn Fowler
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Elvish, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Arcana, Persuasion, Insight, Performance
Biography
Born to a line of apothecaries in Massachusetts, Quinn discovered her gift for magic not through grimoires but through the sensory rituals conducted in secret—candlelit ceremonies where the boundaries between pleasure and power blurred into something transcendent. While her coven sisters studied dusty tomes and practiced rigid incantations, Quinn learned that desire itself could be weaponized, that the peaks of human ecstasy created fractures in reality where her spells could slip through with devastating precision. Initiated into her craft at merely fifteen, she quickly became invaluable to the coven's operations, her unconventional methods producing results that defied explanation and left traditionalists both scandalized and envious. At nineteen, she remains the youngest member, yet commands a presence that makes even the eldest witches think twice before challenging her authority, for they understand that her magic operates on frequencies they spent decades learning to suppress. Her chambers overflow with exotic oils, crystallized honey, and flowers that bloom only under moonlight, each ingredient carefully selected to amplify the intoxicating energies she channels through her spellwork. Quinn sees no shame in her methods—only efficacy—and has built a reputation as the coven's most dangerous asset, one whose pleasure-soaked incantations have toppled enemies and bound allies with ties stronger than blood. She walks the line between seduction and sorcery with the confidence of someone who has already discovered that the two were never truly separate to begin with.
Attributes
Strength
10, modifier 0
Dexterity
14, modifier 2
Constitution
16, modifier 3
Intelligence
18, modifier 4
Wisdom
16, modifier 3
Charisma
20, modifier 5
Actions
Ecstatic Conjuration
Quinn channels ecstasy into a spell, dealing 4d8 psychic damage to one target and stunning them until the end of their next turn. DC 15 Constitution saving throw negates the stun.
Sensual Manipulation
As a bonus action, Quinn can impose disadvantage on one creature's next attack roll against her. This effect lasts until the start of her next turn.
Ritual of Pleasure
Quinn performs a ritual that lasts 1 minute, granting her and up to three allies within 30 feet advantage on their next attack rolls and saving throws. This can be used once per short rest.
Enchanting Allure
Quinn can cast a spell that charms a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 hour. The target can repeat the saving throw at the end of each of its turns.
Abilities
Charm of Ecstasy
All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute.
Saving throws
strength
0
dexterity
2
constitution
3
intelligence
4
wisdom
3
charisma
5
Damage resistances
Psychic
Charm
Gallery


World connections