
Character
Ram ๐
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Beast
- Class
- Barbarian
- Alignment
- Chaotic Good
- Size
- Large
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Understands Common but cannot speak
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Athletics, Intimidation, Survival
Biography
Ram was born during a violent storm in the highest peaks of the Shattered Crags, where lightning split the sky and his mother fought off a pack of dire wolves to protect her newborn. Unlike other bighorn sheep who learned to flee danger, Ram felt an overwhelming rage surge through his veins whenever his herd faced threats, a primal fury that made his massive horns grow larger with each confrontation he won. When a tyrannical warlord's forces invaded the mountain passes to enslave the herds for their wool and meat, Ram refused to accept the subjugation of his kin and instead rallied the scattered flocks into organized resistance. Though his methods were brutal and unpredictableโcharging headlong into battles with wild abandon and crushing fortifications with his tremendous strengthโhis chaotic tactics somehow always managed to drive back the invaders and protect those who could not fight. The other rams eventually recognized him as their protector and leader, though his unpredictable nature meant they could never fully predict what he would do next. Ram's moral compass pointed toward freedom and justice for his herd, but his path to achieving those goals was often violent and unconventional, making him a legend whispered about in the mountain valleys. Now, with horns that spiral majestically and muscles hardened by countless battles, Ram stands as the ultimate guardian of the peaks, ready to charge against any force that threatens the innocent.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
4, modifier -3
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Horn Charge
Ram can charge up to 30 ft. and make a melee attack with his horns, dealing 3d10 + 5 piercing damage on a hit.
Rally the Herd
As an action, Ram can inspire allies within 30 ft., granting them advantage on their next attack roll.
Furious Charge
Ram can make a melee attack and, if he hits, can move an additional 10 ft. and knock the target prone.
Bellow of the Mountains
Ram lets out a powerful roar. All enemies within 60 ft. must succeed on a DC 16 Wisdom saving throw or be frightened until the end of their next turn.
Unpredictable Tactics
Once per turn, Ram can choose to reroll one attack roll or saving throw, taking the new result.
Abilities
Rage of the Peaks
When Ram is attacked, he can enter a rage, gaining +2 to damage rolls for 1 minute.
Saving throws
strength
+8
constitution
+8
wisdom
+4
Damage resistances
Bludgeoning
Piercing
Slashing
World connections