
Character
Raven Reyes
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Gender
- female
- Alignment
- Neutral Good
- Faction
- The 100
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Arcana, Investigation, Perception, Sleight of Hand
Biography
Born in the claustrophobic depths of the Ark—a sprawling space station where her mother was imprisoned for an unsanctioned pregnancy—Raven learned early that survival meant mastering what others feared: machinery, systems, and the raw mechanics of keeping broken things alive. Her brilliant mind for engineering became her currency in a world where resources were rationed and hope was scarce, earning her respect from those who might have otherwise dismissed her as just another child of a criminal. When the dropship descended to Earth carrying a hundred juvenile delinquents, Raven saw not a death sentence but a second chance to build something real, even as the ground beneath them proved far more dangerous than any confined corridor above. Scarred by sacrifice and shaped by the impossible choices between survival and morality, she became the faction's most trusted mechanic and warrior—someone willing to get her hands dirty, literally and figuratively, to keep her people breathing. Her confidence isn't arrogance but hard-earned competence, born from nights spent rewiring systems in dim light and days spent proving her worth in a world that demanded more than intelligence to stay alive. Raven's fierce determination comes from understanding that in this new world, being brilliant means nothing if you can't also be tough enough to defend what you've built and protect those who depend on your skills to survive.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
18, modifier +4
Intelligence
20, modifier +5
Wisdom
15, modifier +2
Charisma
12, modifier +1
Actions
Precision Shot
Make a ranged attack with a pistol, dealing 2d10 piercing damage on a hit.
Mechanical Repair
Restore 3d8 hit points to a damaged construct or vehicle as an action.
Tactical Maneuver
Move up to half your speed without provoking opportunity attacks.
Explosive Device
Place a device that detonates after 1 round, dealing 4d6 fire damage in a 20 ft. radius.
Abilities
Mechanical Mastery
Advantage on checks related to machinery and engineering.
Survival Instincts
Gain +2 to initiative rolls and can’t be surprised.
Saving throws
strength
+5
dexterity
+8
intelligence
+9
constitution
+7
Damage resistances
Poison
Psychic
World connections