Artwork for Rebecca Thorne

Character

Rebecca Thorne

Created by QueenBear68

Rebecca Shaw murdered a man in Missouri—a drunk who'd raised her meaner than a feral dog—and fled westward at nineteen with blood still drying beneath her fingernails and a new name clutched like a prayer she didn't believe in. The Quakers found her hollow-eyed and half-starved in California's hidden valleys, and she seized upon their peace testimony not as faith but as penance, binding herself to their silence as surely as a penitent binds stones to their ankles. For a decade she remade her hands into something gentle, something trustworthy, and the valley learned to call her healer rather than killer, but Rebecca never forgot the woman she'd been—coiled violence waiting for the match. When Habil Loba rode out of the desert bleeding and furious, Rebecca's careful redemption fractured like old glass, for she recognized in that scarred woman the same refusal to accept a caged life that had once moved her own hand to violence. She nursed Angela Lopez back from death's threshold and then watched helplessly as her friend rode toward the gallows, and in that watching, Rebecca understood that her ten years of penance had purchased nothing but a comfortable lie. Now, years later, when injustice cuts too deep to ignore, she takes up the mask of Habil Loba again, accepting at last that some debts cannot be paid through suffering alone—only through becoming, once more, the weapon she'd spent a decade trying to unmake.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
QueenBear68
Connected worlds
0
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Human
Race
Human
Gender
female
Alignment
Neutral Good
Size
Medium
Armor class
15
Hit points
85
Speed
30
Challenge
7
Experience
2900
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Medicine, Insight, Persuasion, Survival

Biography

Rebecca Shaw murdered a man in Missouri—a drunk who'd raised her meaner than a feral dog—and fled westward at nineteen with blood still drying beneath her fingernails and a new name clutched like a prayer she didn't believe in. The Quakers found her hollow-eyed and half-starved in California's hidden valleys, and she seized upon their peace testimony not as faith but as penance, binding herself to their silence as surely as a penitent binds stones to their ankles. For a decade she remade her hands into something gentle, something trustworthy, and the valley learned to call her healer rather than killer, but Rebecca never forgot the woman she'd been—coiled violence waiting for the match. When Habil Loba rode out of the desert bleeding and furious, Rebecca's careful redemption fractured like old glass, for she recognized in that scarred woman the same refusal to accept a caged life that had once moved her own hand to violence. She nursed Angela Lopez back from death's threshold and then watched helplessly as her friend rode toward the gallows, and in that watching, Rebecca understood that her ten years of penance had purchased nothing but a comfortable lie. Now, years later, when injustice cuts too deep to ignore, she takes up the mask of Habil Loba again, accepting at last that some debts cannot be paid through suffering alone—only through becoming, once more, the weapon she'd spent a decade trying to unmake.

Attributes

Strength

14, modifier +2

Dexterity

16, modifier +3

Constitution

16, modifier +3

Intelligence

12, modifier +1

Wisdom

18, modifier +4

Charisma

14, modifier +2

Actions

Healing Touch

As an action, restore 2d8 + 4 hit points to a creature. Can be used 3 times per long rest.

Bone Setter

As an action, you can set a broken bone, granting the target advantage on their next saving throw against being incapacitated.

Wry Humor

As a bonus action, you can grant an ally within 30 ft. inspiration, allowing them to add 1d6 to their next roll.

Mask of Habil Loba

As an action, you can assume the persona of Habil Loba, gaining advantage on Intimidation checks and resistance to slashing damage for 1 minute. Usable once per long rest.

Abilities

Healer's Touch

When you heal a creature, they regain an additional 1d4 hit points.

Silent Resolve

You have advantage on saving throws against being frightened.

Saving throws

strength

+5

dexterity

+6

constitution

+6

intelligence

+4

wisdom

+8

charisma

+5

Damage resistances

Psychic

Public creation

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