
Character
Red Reaper 2
Born from the fractured covenant between a dying mortal and an ancient entity dwelling in the crimson depths of forgotten tombs, the Red Reaper exists as a vessel of terrible purpose—neither fully alive nor truly dead, but suspended in the threshold between worlds. The entity known as Alucard, a god of blood and shadow whose name is whispered only in the darkest corners of forbidden temples, selected this being as an instrument of divine will, binding its essence to the currents of darkness that flow through all living things. Where the Red Reaper walks, shadows lengthen unnaturally, bending to its silent commands as if they were living extensions of its will, while crimson energy crackles through the air like the lifeblood of reality itself being torn asunder. Those who have glimpsed its form speak of an absence rather than a presence—a hollow silhouette that seems to drink in light itself, leaving only an impression of something that should not exist in the waking world. Some believe it was once human, cursed to serve as a puppet dancing on invisible strings, while others insist it was always a construct, a masterwork of divine malice given grotesque form. The Red Reaper carries out its master's inscrutable designs across the mortal realm, harvesting shadows and blood with methodical precision, forever bound to the will of the god who wove it into existence.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Red reaper
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 17
- Skills
- Stealth, Perception, Arcana
Biography
Born from the fractured covenant between a dying mortal and an ancient entity dwelling in the crimson depths of forgotten tombs, the Red Reaper exists as a vessel of terrible purpose—neither fully alive nor truly dead, but suspended in the threshold between worlds. The entity known as Alucard, a god of blood and shadow whose name is whispered only in the darkest corners of forbidden temples, selected this being as an instrument of divine will, binding its essence to the currents of darkness that flow through all living things. Where the Red Reaper walks, shadows lengthen unnaturally, bending to its silent commands as if they were living extensions of its will, while crimson energy crackles through the air like the lifeblood of reality itself being torn asunder. Those who have glimpsed its form speak of an absence rather than a presence—a hollow silhouette that seems to drink in light itself, leaving only an impression of something that should not exist in the waking world. Some believe it was once human, cursed to serve as a puppet dancing on invisible strings, while others insist it was always a construct, a masterwork of divine malice given grotesque form. The Red Reaper carries out its master's inscrutable designs across the mortal realm, harvesting shadows and blood with methodical precision, forever bound to the will of the god who wove it into existence.
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
16, modifier 3
Charisma
10, modifier 0
Actions
Shadow Grasp
Make a melee spell attack against a target within 30 ft. on a hit, deal 3d8 necrotic damage and restrain the target until the end of its next turn.
Crimson Surge
Unleash a wave of blood-red energy in a 15 ft. cone. Each creature must make a DC 16 Dexterity saving throw, taking 4d10 necrotic damage on a failed save, or half as much on a success.
Eclipse Step
Teleport up to 60 ft. to an unoccupied space in dim light or darkness. After teleporting, the Red Reaper becomes invisible until the start of its next turn.
Harvest Shadows
As an action, regain hit points equal to half the total necrotic damage dealt in the last turn. This ability can only be used once per turn.
Blood Puppet
Target a creature within 30 ft. to make a DC 16 Wisdom saving throw. On a failure, the target is charmed for 1 minute and must use its action to attack a creature of the Red Reaper's choice.
Abilities
Shadow Manipulation
Can control shadows within a 60-foot radius.
Saving throws
strength
5
dexterity
8
constitution
9
wisdom
7
Damage resistances
Necrotic
Poison
Public creation
Worldbuilding Context
Red Reaper 2 is a public character profile shared by Red reaperthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Dimension Of The shadows, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
Continue building
Develop the ideas around Red Reaper 2
Use Red Reaper 2 as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.