Artwork for Rhazeen Cinderfang

Character

Rhazeen Cinderfang

Created by jedihacks

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Alignment
Neutral Good
Size
Medium
Armor class
15
Hit points
85
Speed
30
Challenge
5
Experience
1800
Languages
Common, Minotaur, Sylvan
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Insight, Persuasion, Medicine, Perception

Biography

Rhazeen wasn't always a therapist—they were once a minotaur themselves, before a peculiar curse stripped away their horns and bovine form, leaving them eerily human but forever changed in spirit. Trapped in the labyrinth for three centuries as punishment for a crime they didn't commit, they learned to communicate with the maze itself, discovering that the walls held memories and emotions of every creature who'd wandered through them. When finally freed by an ancient magic, Rhazeen realized their suffering had granted them an extraordinary gift: the ability to sense the psychological torment that mazes inflicted on minotaurs, who were drawn to them like moths to flame despite the anguish they caused. Armed with this insight and a humble wardrobe that reflected their rejection of status, Rhazeen established their practice at the entrance of the great labyrinth, teaching other minotaurs that the maze need not control them—that mindfulness could transform their relationship with the very stone that once imprisoned them. Their unorthodox method of asking the walls themselves questions came from years of solitary meditation, a practice that bridged the gap between the labyrinth's consciousness and their patients' inner struggles. Now, Rhazeen sits patiently with their clipboard, documenting not just progress notes but the whispered secrets the maze reveals, proving that healing sometimes requires listening to the spaces between.

Attributes

Strength

10, modifier 0

Dexterity

12, modifier 1

Constitution

14, modifier 2

Intelligence

16, modifier 3

Wisdom

20, modifier 5

Charisma

18, modifier 4

Actions

Calm the Mind

As an action, Rhazeen can target one creature within 30 ft. The target must succeed on a DC 15 Wisdom saving throw or become calm, unable to attack for 1 minute.

Maze's Embrace

Rhazeen can create a 15 ft. radius of calming energy. Creatures in this area gain 1d8 temporary hit points and advantage on Wisdom saving throws for 1 minute.

Therapeutic Inquiry

As an action, Rhazeen can ask the walls a question. Roll 1d4; on a 1-2, gain insight into a creature's emotional state, on a 3-4, gain advantage on the next Insight check.

Guiding Presence

As a bonus action, Rhazeen can grant an ally within 30 ft. an additional action on their next turn, which can only be used to move or take the Help action.

Abilities

Maze Whisperer

Rhazeen can communicate with labyrinths, gaining insights into their emotional states.

Mindful Presence

All allies within 30 feet gain advantage on saving throws against fear effects.

Saving throws

strength

0

dexterity

1

constitution

2

intelligence

3

wisdom

5

charisma

4

Damage resistances

Psychic

World connections

Appears in