
Character
Rick Grimes
Rick Grimes was a dedicated lawman in the rural stretches of King County, Georgia, sworn to protect a community that would soon cease to exist as he knew it. During a routine patrol, a moment of violence left him bleeding and unconscious, his body carried away to a hospital that would become his tomb and, paradoxically, his salvation. When consciousness returned in that eerily silent facility, he emerged into a world transformed into an endless nightmare of shambling corpses and unspeakable horrors, where the rules of civilization had rotted away alongside the flesh of the dead. Driven by an unshakeable moral compass and an instinct to survive that burned brighter than the apocalypse itself, Rick evolved from a simple deputy into a wilderness guide for the desperate and broken, leading scattered bands of humanity through a gauntlet of walker hordes and predatory survivors who had abandoned all principles. His ranger's intuition and tactical mind became the difference between life and death for those who followed him, though each decision carved deeper lines into his face and heavier stones into his heart. Haunted by the weight of impossible choices and the ghosts of those he could not save, Rick Grimes pressed forward with an unwavering commitment to justice and family, becoming the unlikely shepherd of hope in a world where hope itself seemed to be walking corpse.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 5 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Cashoutboe
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 5
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Ranger
- Gender
- male
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Survivor's Cant
- Senses
- Darkvision 60 ft., Passive Perception 17
- Skills
- Survival, Persuasion, Insight, Athletics
Biography
Rick Grimes was a dedicated lawman in the rural stretches of King County, Georgia, sworn to protect a community that would soon cease to exist as he knew it. During a routine patrol, a moment of violence left him bleeding and unconscious, his body carried away to a hospital that would become his tomb and, paradoxically, his salvation. When consciousness returned in that eerily silent facility, he emerged into a world transformed into an endless nightmare of shambling corpses and unspeakable horrors, where the rules of civilization had rotted away alongside the flesh of the dead. Driven by an unshakeable moral compass and an instinct to survive that burned brighter than the apocalypse itself, Rick evolved from a simple deputy into a wilderness guide for the desperate and broken, leading scattered bands of humanity through a gauntlet of walker hordes and predatory survivors who had abandoned all principles. His ranger's intuition and tactical mind became the difference between life and death for those who followed him, though each decision carved deeper lines into his face and heavier stones into his heart. Haunted by the weight of impossible choices and the ghosts of those he could not save, Rick Grimes pressed forward with an unwavering commitment to justice and family, becoming the unlikely shepherd of hope in a world where hope itself seemed to be walking corpse.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
18, modifier +4
Charisma
15, modifier +2
Actions
Tactical Command
As a bonus action, grant an ally within 30 ft. an extra action on their next turn.
Ranged Shot
Make a ranged attack with a firearm, dealing 2d10 piercing damage on a hit.
Close Quarters Combat
Make a melee attack with a weapon, dealing 1d12 + 3 slashing damage.
Inspiring Speech
As an action, grant allies within 30 ft. temporary hit points equal to 1d8 + your Charisma modifier.
Abilities
Survivor's Instinct
Advantage on perception checks to detect hidden threats.
Leader of Hope
Allies within 30 feet gain a +2 bonus to saving throws.
Saving throws
strength
+5
dexterity
+2
constitution
+8
intelligence
+1
wisdom
+7
charisma
+2
Public creation
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