Artwork for Rick Grimes

Character

Rick Grimes

Created by Cashoutboe

Rick Grimes was a dedicated lawman in the rural stretches of King County, Georgia, sworn to protect a community that would soon cease to exist as he knew it. During a routine patrol, a moment of violence left him bleeding and unconscious, his body carried away to a hospital that would become his tomb and, paradoxically, his salvation. When consciousness returned in that eerily silent facility, he emerged into a world transformed into an endless nightmare of shambling corpses and unspeakable horrors, where the rules of civilization had rotted away alongside the flesh of the dead. Driven by an unshakeable moral compass and an instinct to survive that burned brighter than the apocalypse itself, Rick evolved from a simple deputy into a wilderness guide for the desperate and broken, leading scattered bands of humanity through a gauntlet of walker hordes and predatory survivors who had abandoned all principles. His ranger's intuition and tactical mind became the difference between life and death for those who followed him, though each decision carved deeper lines into his face and heavier stones into his heart. Haunted by the weight of impossible choices and the ghosts of those he could not save, Rick Grimes pressed forward with an unwavering commitment to justice and family, becoming the unlikely shepherd of hope in a world where hope itself seemed to be walking corpse.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 5 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Cashoutboe
Connected worlds
0
Detail fields
14
Profile sections
5
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Ranger
Gender
male
Alignment
Lawful Good
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Survivor's Cant
Senses
Darkvision 60 ft., Passive Perception 17
Skills
Survival, Persuasion, Insight, Athletics

Biography

Rick Grimes was a dedicated lawman in the rural stretches of King County, Georgia, sworn to protect a community that would soon cease to exist as he knew it. During a routine patrol, a moment of violence left him bleeding and unconscious, his body carried away to a hospital that would become his tomb and, paradoxically, his salvation. When consciousness returned in that eerily silent facility, he emerged into a world transformed into an endless nightmare of shambling corpses and unspeakable horrors, where the rules of civilization had rotted away alongside the flesh of the dead. Driven by an unshakeable moral compass and an instinct to survive that burned brighter than the apocalypse itself, Rick evolved from a simple deputy into a wilderness guide for the desperate and broken, leading scattered bands of humanity through a gauntlet of walker hordes and predatory survivors who had abandoned all principles. His ranger's intuition and tactical mind became the difference between life and death for those who followed him, though each decision carved deeper lines into his face and heavier stones into his heart. Haunted by the weight of impossible choices and the ghosts of those he could not save, Rick Grimes pressed forward with an unwavering commitment to justice and family, becoming the unlikely shepherd of hope in a world where hope itself seemed to be walking corpse.

Attributes

Strength

16, modifier +3

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

12, modifier +1

Wisdom

18, modifier +4

Charisma

15, modifier +2

Actions

Tactical Command

As a bonus action, grant an ally within 30 ft. an extra action on their next turn.

Ranged Shot

Make a ranged attack with a firearm, dealing 2d10 piercing damage on a hit.

Close Quarters Combat

Make a melee attack with a weapon, dealing 1d12 + 3 slashing damage.

Inspiring Speech

As an action, grant allies within 30 ft. temporary hit points equal to 1d8 + your Charisma modifier.

Abilities

Survivor's Instinct

Advantage on perception checks to detect hidden threats.

Leader of Hope

Allies within 30 feet gain a +2 bonus to saving throws.

Saving throws

strength

+5

dexterity

+2

constitution

+8

intelligence

+1

wisdom

+7

charisma

+2

Public creation

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