Artwork for Rip Tide

Character

Rip Tide

Created by I Wizard

Born from a cursed union between a primordial sea serpent and a corrupted merman sorcerer seeking to create the perfect weapon, Rip Tide emerged as an abomination—too large and feral to control, yet bearing enough intelligence to harbor bitter resentment toward his creators. Abandoned in the lightless depths by the mer people who deemed him a failed experiment, he was left to fend for himself in the crushing darkness, where he grew to monstrous proportions on a diet of anything unfortunate enough to cross his path. His rage festered over centuries as he watched the very civilization that spawned him thrive in the waters above, spawning an obsessive hunger that transcended mere survival—each mermaid or merman he devoured became an act of vengeance against those who rejected him. Rip Tide now roams the abyssal trenches as a force of primal chaos, striking without warning or mercy, his frenzied attacks leaving entire settlements of mer people decimated in his wake. The mer people regard him as the living embodiment of their greatest shame and mistake, a cautionary tale whispered in the dark waters to frighten their young. Yet Rip Tide cares nothing for their fear or their guilt—he exists only to feed, to destroy, and to ensure that those who created him suffer endlessly for their transgression.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
I Wizard
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Monstrosity
Class
Barbarian
Gender
male
Alignment
Chaotic Evil
Faction
Mer people
Size
Gargantuan
Armor class
15
Hit points
350
Speed
30
Challenge
20
Experience
15000
Languages
Undercommon, Aquan
Senses
Darkvision 120 ft., Blindsight 60 ft., Tremorsense 60 ft.
Skills
Intimidation, Perception, Stealth

Biography

Born from a cursed union between a primordial sea serpent and a corrupted merman sorcerer seeking to create the perfect weapon, Rip Tide emerged as an abomination—too large and feral to control, yet bearing enough intelligence to harbor bitter resentment toward his creators. Abandoned in the lightless depths by the mer people who deemed him a failed experiment, he was left to fend for himself in the crushing darkness, where he grew to monstrous proportions on a diet of anything unfortunate enough to cross his path. His rage festered over centuries as he watched the very civilization that spawned him thrive in the waters above, spawning an obsessive hunger that transcended mere survival—each mermaid or merman he devoured became an act of vengeance against those who rejected him. Rip Tide now roams the abyssal trenches as a force of primal chaos, striking without warning or mercy, his frenzied attacks leaving entire settlements of mer people decimated in his wake. The mer people regard him as the living embodiment of their greatest shame and mistake, a cautionary tale whispered in the dark waters to frighten their young. Yet Rip Tide cares nothing for their fear or their guilt—he exists only to feed, to destroy, and to ensure that those who created him suffer endlessly for their transgression.

Attributes

Strength

30, modifier 10

Dexterity

14, modifier 2

Constitution

30, modifier 10

Intelligence

6, modifier -2

Wisdom

12, modifier 1

Charisma

8, modifier -1

Actions

Bite

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 4d12 + 10 piercing damage.

Tail Sweep

Rip Tide sweeps its tail in a 30 ft. cone. Each creature must make a DC 18 Dexterity saving throw, taking 6d10 bludgeoning damage on a failed save, or half as much on a success.

Devour

Rip Tide attempts to swallow a creature grappled by it. The target must succeed on a DC 18 Strength saving throw or take 8d10 necrotic damage and be swallowed.

Rage of the Abyss

Rip Tide enters a frenzied state for 1 minute, gaining advantage on all attack rolls and dealing an extra 2d6 damage on melee attacks. Can be used once per long rest.

Abilities

Abyssal Predator

Rip Tide can sense creatures within 120 feet, even in complete darkness.

Feral Resilience

Rip Tide regains 20 hit points at the start of its turn if it has at least 1 hit point.

Saving throws

strength

10

dexterity

2

constitution

10

wisdom

1

Damage resistances

Bludgeoning

Piercing

Slashing from non-magical attacks

Public creation

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