
Character
Rose And Colt Morgan
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Survival, Perception, Athletics, Stealth
Biography
Born under the endless frontier sky to parents who taught them survival as naturally as breathing, Rose and Colt Morgan grew up in the saddle, their hands steady on rifle and revolver before they could properly read. Their childhood ended the day the earth itself betrayed them—when a hidden corporate laboratory buried beneath an old mining shaft ruptured, unleashing a plague that transformed the frontier into a nightmare of twisted flesh and primal hunger. Their mother and father made the choice that would haunt the twins forever, standing their ground so their children could flee into the dust with nothing but their parents' weapons and a vow carved into their hearts. Grief became fuel, and the siblings transformed their anguish into purpose, riding from settlement to settlement like avenging angels, their guns singing against the abominations that hunted the innocent. Whispers followed them across the badlands—"The Frontier Twins," they called Rose and Colt, the siblings who appeared when darkness seemed absolute, who carved light back into dying towns with bullets and unyielding determination. Every corrupted creature they faced, every infected outlaw they put down, and every survivor they shepherded to safety was another step toward the reckoning they knew was coming. Somewhere in the wasteland, the architects of this apocalypse still drew breath, and Rose and Colt Morgan swore that they would burn every Umbrella facility to ash and make the frontier whole again, or die trying.
Attributes
Strength
14, modifier 2
Dexterity
20, modifier 5
Constitution
18, modifier 4
Intelligence
12, modifier 1
Wisdom
16, modifier 3
Charisma
10, modifier 0
Actions
Twin Shot
Make two ranged attacks with a revolver. Each attack deals 2d8 + 5 piercing damage.
Close-Quarters Combat
Make a melee attack with a knife, dealing 1d6 + 2 slashing damage. If the target is within 5 ft., gain advantage.
Scout's Insight
Gain advantage on the next attack roll or ability check. Can be used once per short rest.
Rider's Charge
Dash up to double speed and make one melee attack. If the attack hits, deal an additional 1d8 damage.
Heroic Stand
As a reaction, reduce damage taken by 1d10 + Constitution modifier. Can be used once per long rest.
Abilities
Vow of the Fallen
Rose and Colt gain advantage on saving throws against fear effects.
Twin's Resolve
Once per turn, when one twin takes damage, the other can reduce it by 1d10.
Saving throws
strength
5
dexterity
8
constitution
7
wisdom
6