
Character
Royal Navy Sailor
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Lawful Neutral
- Faction
- Royal Navy
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Aquan
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Perception, Survival
Biography
Born in Portsmouth to a dock worker's widow, the Royal Navy Sailor enlisted at fourteen after watching his mother waste away from poverty, driven by the promise that the Crown would provide what his family could not—steady wages, purpose, and a path upward for a boy with nothing. For thirty-two years he has served without complaint, rising from powder monkey to able seaman through quiet competence rather than ambition, his weathered features a map of Atlantic gales, tropical fevers, and the peculiar loneliness of men who choose the sea over solid ground. He survived the bombardment of Copenhagen and the chaos of Trafalgar not through heroics but through the simple discipline of doing his duty while others panicked, earning the respect of his officers and the quiet trust of his fellow sailors who knew he would never abandon his post. The cutlass at his hip has tasted blood only twice in actual combat, but the scars on his hands tell of countless hours hauling rope, scrubbing decks, and maintaining the ship that has become more real to him than any home on land. His dreams of prize money have never materialized—his ships have captured nothing of value—yet he remains steadfast, for the Navy has given him something more precious than gold: a place where a man of no consequence became indispensable. Now, with gray creeping through his beard and his knees protesting the climb up rigging, he continues to serve with the same straight-backed vigilance as on his first day, knowing that when he finally hangs up his uniform, the sea will forget him within a season, but he will never forget the ocean's call.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
18, modifier +4
Intelligence
10, modifier +0
Wisdom
12, modifier +1
Charisma
8, modifier -1
Actions
Cutlass Slash
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage.
Cannon Fire
Ranged Attack: +5 to hit, range 150/600 ft., one target. Hit: 4d10 bludgeoning damage. Reload: 1 turn.
Climb the Rigging
Move up to 30 ft. without provoking opportunity attacks. Gain advantage on Dexterity saving throws while climbing.
Stand Watch
As a bonus action, grant allies within 30 ft. advantage on perception checks until the start of your next turn.
Rally the Crew
Allies within 30 ft. can use their reaction to make one weapon attack against a target within range.
Abilities
Steadfast Vigilance
Advantage on saving throws against being frightened.
Ocean's Call
Can navigate difficult waters, gaining advantage on survival checks related to the sea.
Saving throws
strength
+6
dexterity
+5
constitution
+7
wisdom
+4
Damage resistances
Poison
Psychic
World connections