
Character
Rusty Greenbattol
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Halfling
- Class
- Bard
- Gender
- male
- Alignment
- True Neutral
- Size
- Small
- Armor class
- 15
- Hit points
- 45
- Speed
- 30
- Challenge
- 3
- Experience
- 700
- Languages
- Common, Halfling, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Performance, Persuasion, Insight, History
Biography
Rusty Greenbattol arrived in the Shire three seasons ago with nothing but a lute, a leather journal filled with half-written ballads, and a peculiar inheritance document that no one quite understood—a distant cousin's bequest that somehow entitled him to a modest establishment on the outskirts of Hobbiton. The young halfling, barely past his twentieth year with russet-colored hair that seemed to catch the light like autumn leaves, had spent his adolescence wandering the roads as a traveling musician, collecting stories and songs from every tavern and campfire he encountered. When the Golden Rose fell into his hands through that mysterious familial connection, Rusty saw not an obligation but an opportunity to transform the weathered building into a sanctuary where every wanderer, merchant, and local could find both refuge and entertainment. His true neutral disposition served him well as a proprietor—he asked few questions of his patrons and judged none, creating an atmosphere where halflings and outsiders alike felt equally welcome to share their secrets over ale and bread. Behind the bar each evening, Rusty would weave the tales he'd gathered into new songs, his fingers dancing across lute strings as his voice carried the voices of the road into the hearts of his listeners. Though some in the Shire whispered about the peculiar circumstances of his arrival and the restless spirit that still burned in his eyes, the Golden Rose had become the most talked-about gathering place for miles around—a testament to Rusty's gift for turning wandering into wisdom.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
12, modifier +1
Wisdom
13, modifier +1
Charisma
18, modifier +4
Actions
Lute of Enchantment
Rusty plays a captivating tune, forcing enemies within 30 ft. to make a DC 15 Wisdom saving throw or be charmed for 1 minute.
Tale of the Road
Rusty tells a story that heals allies. Choose up to 3 allies to regain 1d8 + 4 hit points.
Rusty’s Ale
Rusty serves a magical ale that grants temporary hit points equal to 1d6 + 2 for 1 hour.
Ballad of the Brave
Rusty sings a ballad that grants allies within 30 ft. a +2 bonus to attack rolls for 1 minute.
Abilities
Inspiring Presence
All allies within 30 feet gain a +1 bonus to saving throws.
Tavern Lore
Rusty can recall any local legend or song, granting advantage on History checks.
Saving throws
strength
+0
dexterity
+2
constitution
+3
intelligence
+1
wisdom
+1
charisma
+4