Artwork for Sālmr

Character

Sālmr

Created by JackCarrot

Sālmr was not always a creature of darkness and dread. Once, she was merely the younger sister of a gifted practitioner of the arcane arts, content to watch from the shadows as her elder wove spells of remarkable power. When their village burned during a nobleman's purge of suspected sorcerers, Sālmr's sister pressed her grimoire into her hands with dying breath, whispering incantations that would bind their souls together across the veil of death. Through years of obsessive study, Sālmr mastered the art of hexcraft, transforming herself into a being of terrible beauty—her hair turned white as bone, her eyes gleaming with otherworldly knowledge. She discovered that her sister's final gift was not merely instruction but a curse, one that would grant her immortality so long as no mortal man's hand could ever take her life. This revelation, coupled with the intoxicating power of her hexes, twisted Sālmr's grief into something far more sinister: an insatiable hunger for dominion over forces beyond mortal comprehension. Now Sālmr dwells in her tower at the edge of civilization, where she brews poisons and sells potions to those desperate or wicked enough to seek her out. Her laughter echoes through the night—a sound so hideous it has driven men to madness—as she works toward her true goal: binding a fiend to her will and commanding it as her eternal servant. She travels between her tower and the shadowed corners of the world in the form of a white crow, her shy familiar—a ghostly skull that dares not speak—floating eternally at her side as witness to her dark deeds. Sālmr has uncovered secrets that would shatter mortal minds, knowledge of pacts and powers that exist beyond the reach of ordinary law, and she guards these truths with the ferocity of a woman who has already sacrificed everything to become something far more than human.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
JackCarrot
Connected worlds
1
Detail fields
14
Profile sections
9
Artwork images
1

Details

Type
Undead
Race
Human
Class
Wizard
Gender
female
Alignment
Chaotic Evil
Size
Medium
Armor class
15
Hit points
180
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal, Elvish
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Skills
Arcana, Deception, Intimidation, Stealth

Biography

Sālmr was not always a creature of darkness and dread. Once, she was merely the younger sister of a gifted practitioner of the arcane arts, content to watch from the shadows as her elder wove spells of remarkable power. When their village burned during a nobleman's purge of suspected sorcerers, Sālmr's sister pressed her grimoire into her hands with dying breath, whispering incantations that would bind their souls together across the veil of death. Through years of obsessive study, Sālmr mastered the art of hexcraft, transforming herself into a being of terrible beauty—her hair turned white as bone, her eyes gleaming with otherworldly knowledge. She discovered that her sister's final gift was not merely instruction but a curse, one that would grant her immortality so long as no mortal man's hand could ever take her life. This revelation, coupled with the intoxicating power of her hexes, twisted Sālmr's grief into something far more sinister: an insatiable hunger for dominion over forces beyond mortal comprehension. Now Sālmr dwells in her tower at the edge of civilization, where she brews poisons and sells potions to those desperate or wicked enough to seek her out. Her laughter echoes through the night—a sound so hideous it has driven men to madness—as she works toward her true goal: binding a fiend to her will and commanding it as her eternal servant. She travels between her tower and the shadowed corners of the world in the form of a white crow, her shy familiar—a ghostly skull that dares not speak—floating eternally at her side as witness to her dark deeds. Sālmr has uncovered secrets that would shatter mortal minds, knowledge of pacts and powers that exist beyond the reach of ordinary law, and she guards these truths with the ferocity of a woman who has already sacrificed everything to become something far more than human.

Attributes

Strength

10, modifier 0

Dexterity

16, modifier 3

Constitution

18, modifier 4

Intelligence

20, modifier 5

Wisdom

14, modifier 2

Charisma

22, modifier 6

Actions

Hex of Despair

Target must make a DC 18 Wisdom save or take 4d10 psychic damage and be frightened for 1 minute.

Potion of Poison

SāLmr throws a vial of poison; each creature in a 15 ft. radius must make a DC 18 Constitution save or take 6d6 poison damage.

Cursed Grasp

Melee spell attack: +11 to hit, reach 10 ft., one target. Hit: 3d10 necrotic damage and disadvantage on next attack roll.

Summon Undead

Calls forth 1d4 undead minions that act on her initiative. They last for 1 minute or until destroyed.

Soul Bind

As an action, SāLmr can bind a target's soul, forcing them to make a DC 18 Charisma save or be paralyzed for 1 minute.

Transform into Beast

SāLmr transforms into a white crow, gaining flying speed of 60 ft. and advantage on stealth checks.

Abilities

Immortal Curse

Cannot be killed by mortal men; only by magical means.

Hexed Resilience

Advantage on saving throws against spells and magical effects.

Beastly Transformation

Can transform into a white crow as a bonus action.

Terrifying Laughter

Enemies within 30 ft. must succeed on a DC 18 Wisdom save or be frightened.

Saving throws

strength

7

dexterity

9

intelligence

11

wisdom

8

constitution

10

charisma

12

Legendary actions

Dark Revelation

SāLmr reveals a dark secret, forcing all creatures within 30 ft. to make a DC 18 Wisdom save or take 3d10 psychic damage.

Hexed Flight

SāLmr can move up to her speed without provoking opportunity attacks.

Cackle of Madness

SāLmr lets out her hideous laugh; all creatures within 60 ft. must succeed on a DC 18 Wisdom save or be frightened until the end of their next turn.

Damage resistances

Necrotic

Poison

Damage immunities

Psychic

Condition immunities

Charmed

Frightened

Paralyzed

Public creation

Worldbuilding Context

Sālmr is a public character profile shared by JackCarrotthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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World connections

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