
Character
Sanama
Sanama was born into a family of ditch-diggers and cloth-menders in the slums of Valdris, where hunger was as common as rain and hope was a luxury few could afford. On her thirteenth nameday, while fleeing from city guards who sought to conscript her into servitude, a jagged bolt of celestial lightning split the sky and branded her forehead with an intricate, glowing sigil that would never fade. The priests who witnessed this divine marking declared her chosen—a conduit for the will of the storm god himself—and spirited her away to the Grand Spire to train in the arcane arts. Though the temples demanded she become their instrument of divine judgment, Sanama's chaotic spirit rebelled against their rigid doctrines, instead using her newfound magical prowess to protect the downtrodden and challenge unjust authorities. She abandoned the priesthood's golden chains, keeping only the lightning mark as a reminder that even the gods' plans could be rewritten by those bold enough to defy them. Now she wanders the realm as a rogue wizard, her mark blazing brighter with each act of defiance, proving that true divinity lies not in obedience but in the freedom to choose compassion over commandment.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Shadow non
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Wizard
- Gender
- female
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 75
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Arcana, Insight, Persuasion, Stealth
Biography
Sanama was born into a family of ditch-diggers and cloth-menders in the slums of Valdris, where hunger was as common as rain and hope was a luxury few could afford. On her thirteenth nameday, while fleeing from city guards who sought to conscript her into servitude, a jagged bolt of celestial lightning split the sky and branded her forehead with an intricate, glowing sigil that would never fade. The priests who witnessed this divine marking declared her chosen—a conduit for the will of the storm god himself—and spirited her away to the Grand Spire to train in the arcane arts. Though the temples demanded she become their instrument of divine judgment, Sanama's chaotic spirit rebelled against their rigid doctrines, instead using her newfound magical prowess to protect the downtrodden and challenge unjust authorities. She abandoned the priesthood's golden chains, keeping only the lightning mark as a reminder that even the gods' plans could be rewritten by those bold enough to defy them. Now she wanders the realm as a rogue wizard, her mark blazing brighter with each act of defiance, proving that true divinity lies not in obedience but in the freedom to choose compassion over commandment.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
18, modifier +4
Wisdom
12, modifier +1
Charisma
15, modifier +2
Actions
Lightning Bolt
Sanama unleashes a bolt of lightning in a 100-foot line. Each creature in the line must make a DC 15 Dexterity saving throw, taking 8d6 lightning damage on a failed save, or half as much on a successful one.
Arcane Shield
As a reaction, Sanama can create a shimmering barrier that grants +5 to AC until the start of her next turn.
Storm's Wrath
Sanama channels the storm god's fury, dealing 4d8 thunder damage in a 30-foot radius. Creatures must succeed on a DC 15 Constitution saving throw or be stunned until the end of their next turn.
Spell Thief
Sanama can attempt to absorb a spell targeting her. If she succeeds on a DC 15 Intelligence saving throw, she negates the spell and can cast it once without expending a spell slot.
Chaotic Surge
Once per long rest, Sanama can unleash a chaotic surge of magic, allowing her to cast two spells in one turn.
Abilities
Divine Mark
Sanama's lightning mark grants her advantage on saving throws against spells.
Saving throws
strength
+0
dexterity
+2
constitution
+3
intelligence
+7
wisdom
+1
charisma
+2
Damage resistances
Lightning
Public creation
Worldbuilding Context
Sanama is a public character profile shared by Shadow nonthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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