
Character
Sandy Cove
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 15 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- I Wizard
- Connected worlds
- 0
- Detail fields
- 15
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- female
- Alignment
- Chaotic Neutral
- Faction
- Mer people
- Size
- Medium
- Armor class
- 15
- Hit points
- 75
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Aquan, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Stealth, Deception, Sleight of Hand, Persuasion
Biography
Sandy Cove wasn't born into the mer-kingdoms like her siblings—she was found washed ashore as an infant, tangled in the nets of a merchant vessel that had mysteriously caught fire, with no record of where she came from. Raised by a rogue pod of mer-folk who inhabited the shallow, chaotic waters near treacherous reefs, Sandy learned to move through both liquid and land with equal cunning, picking pockets from unsuspecting sailors and smugglers with the grace of a seasoned thief. Her true origins remain a mystery, but whispers among the deep-dwelling mer suggest she might be half-siren, which would explain her inexplicable talent for manipulation and her complete disregard for the traditional rules that bound her people. Rather than settle into a predictable life serving the mer-councils, Sandy decided to forge her own path, using her quick fingers and quicker wit to steal, scheme, and cause delightful chaos wherever the currents carried her. She became known among both surface-dwellers and sea-folk alike as the unpredictable trickster who would steal your prized possession one moment and save your life the next, all without a shred of consistency or logic. Now she drifts between worlds, answering to no one but her own whims, collecting secrets and treasures with equal enthusiasm while leaving a trail of bewildered victims and confused allies in her wake.
Attributes
Strength
10, modifier +0
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
20, modifier +5
Actions
Trickster's Swipe
Make a melee attack with a dagger. On a hit, deal 1d6+4 piercing damage and attempt to steal a small item.
Chaotic Charm
Choose one creature within 30 ft. They must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute.
Aquatic Escape
Sandy can dash through water, gaining advantage on Dexterity checks to escape grapples or restraints.
Whimsical Distraction
As a bonus action, create a minor illusion to distract enemies, granting advantage on the next attack roll against them.
Abilities
Mischief Maker
Sandy can reroll any failed skill check once per short rest.
Siren's Call
Once per long rest, Sandy can charm a creature within 30 feet, forcing a DC 15 Wisdom save.
Saving throws
strength
+0
dexterity
+7
constitution
+3
intelligence
+2
wisdom
+1
charisma
+5
Damage resistances
Psychic
Public creation
Worldbuilding Context
Sandy Cove is a public character profile shared by I Wizardthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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