Artwork for Sandy Cove

Character

Sandy Cove

Created by I Wizard

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 15 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
I Wizard
Connected worlds
0
Detail fields
15
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
female
Alignment
Chaotic Neutral
Faction
Mer people
Size
Medium
Armor class
15
Hit points
75
Speed
30
Challenge
5
Experience
1800
Languages
Common, Aquan, Sylvan
Senses
Darkvision 60 ft., Passive Perception 11
Skills
Stealth, Deception, Sleight of Hand, Persuasion

Biography

Sandy Cove wasn't born into the mer-kingdoms like her siblings—she was found washed ashore as an infant, tangled in the nets of a merchant vessel that had mysteriously caught fire, with no record of where she came from. Raised by a rogue pod of mer-folk who inhabited the shallow, chaotic waters near treacherous reefs, Sandy learned to move through both liquid and land with equal cunning, picking pockets from unsuspecting sailors and smugglers with the grace of a seasoned thief. Her true origins remain a mystery, but whispers among the deep-dwelling mer suggest she might be half-siren, which would explain her inexplicable talent for manipulation and her complete disregard for the traditional rules that bound her people. Rather than settle into a predictable life serving the mer-councils, Sandy decided to forge her own path, using her quick fingers and quicker wit to steal, scheme, and cause delightful chaos wherever the currents carried her. She became known among both surface-dwellers and sea-folk alike as the unpredictable trickster who would steal your prized possession one moment and save your life the next, all without a shred of consistency or logic. Now she drifts between worlds, answering to no one but her own whims, collecting secrets and treasures with equal enthusiasm while leaving a trail of bewildered victims and confused allies in her wake.

Attributes

Strength

10, modifier +0

Dexterity

18, modifier +4

Constitution

16, modifier +3

Intelligence

14, modifier +2

Wisdom

12, modifier +1

Charisma

20, modifier +5

Actions

Trickster's Swipe

Make a melee attack with a dagger. On a hit, deal 1d6+4 piercing damage and attempt to steal a small item.

Chaotic Charm

Choose one creature within 30 ft. They must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute.

Aquatic Escape

Sandy can dash through water, gaining advantage on Dexterity checks to escape grapples or restraints.

Whimsical Distraction

As a bonus action, create a minor illusion to distract enemies, granting advantage on the next attack roll against them.

Abilities

Mischief Maker

Sandy can reroll any failed skill check once per short rest.

Siren's Call

Once per long rest, Sandy can charm a creature within 30 feet, forcing a DC 15 Wisdom save.

Saving throws

strength

+0

dexterity

+7

constitution

+3

intelligence

+2

wisdom

+1

charisma

+5

Damage resistances

Psychic

Public creation

Worldbuilding Context

Sandy Cove is a public character profile shared by I Wizardthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around Sandy Cove

Use Sandy Cove as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.