
Character
Scapegoat
Born under a blood moon in the Shifting Marshes, Scapegoat discovered early that their hybrid nature—part human cunning, part goat instinct—made them the perfect vessel for collective guilt. When their village's crops failed, Scapegoat's hooves were blamed; when the well ran dry, their bleating had "angered the spirits"; when the magistrate's son went missing, all eyes turned to the strange horned creature on the outskirts of town. Rather than resent this fate, Scapegoat found liberation in it, realizing that the moment blame settled upon their shoulders, the townspeople's attention would scatter like startled birds, allowing them to slip away unnoticed through any door, window, or shadow. They learned to move between the accusations like a spirit moving between worlds, their goat-blood granting them the agility to vanish up cliff faces and through impossible gaps while their human intellect calculated the perfect moment to disappear. Now Scapegoat travels from settlement to settlement, a willing receptacle for the sins of others, trading their reputation for freedom and collecting stories of the chaos they leave in their wake. In each new town, they embrace their role as the obvious culprit, knowing that the very act of being caught transforms into an escape, and that perhaps this is the truest form of power—to be so thoroughly blamed that one becomes invisible.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Hellmut
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Fey
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Deception, Stealth, Persuasion, Acrobatics
Biography
Born under a blood moon in the Shifting Marshes, Scapegoat discovered early that their hybrid nature—part human cunning, part goat instinct—made them the perfect vessel for collective guilt. When their village's crops failed, Scapegoat's hooves were blamed; when the well ran dry, their bleating had "angered the spirits"; when the magistrate's son went missing, all eyes turned to the strange horned creature on the outskirts of town. Rather than resent this fate, Scapegoat found liberation in it, realizing that the moment blame settled upon their shoulders, the townspeople's attention would scatter like startled birds, allowing them to slip away unnoticed through any door, window, or shadow. They learned to move between the accusations like a spirit moving between worlds, their goat-blood granting them the agility to vanish up cliff faces and through impossible gaps while their human intellect calculated the perfect moment to disappear. Now Scapegoat travels from settlement to settlement, a willing receptacle for the sins of others, trading their reputation for freedom and collecting stories of the chaos they leave in their wake. In each new town, they embrace their role as the obvious culprit, knowing that the very act of being caught transforms into an escape, and that perhaps this is the truest form of power—to be so thoroughly blamed that one becomes invisible.
Attributes
Strength
12, modifier +1
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
14, modifier +2
Wisdom
16, modifier +3
Charisma
20, modifier +5
Actions
Guilt Trip
Target must make a DC 15 Wisdom saving throw or take 3d8 psychic damage and be frightened until the end of their next turn.
Escape Artist
As a bonus action, Scapegoat can attempt to escape from grapples or restraints, rolling 1d20 + Dexterity modifier.
Misdirection
Choose a creature within 30 feet; they must succeed on a DC 15 Intelligence saving throw or be distracted, granting advantage on the next attack against them.
Shadow Slip
Scapegoat can meld into shadows, becoming invisible until they move or attack. This lasts for up to 1 minute or until they take damage.
Abilities
Blame Shifter
When Scapegoat is blamed, they can use a bonus action to teleport up to 30 feet.
Saving throws
strength
+1
dexterity
+4
constitution
+3
intelligence
+2
wisdom
+3
charisma
+5
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Scapegoat is a public character profile shared by Hellmutthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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