
Character
Seraphim Gearhart
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 9 structured sections; 2 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Nullzero
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 2
Details
- Type
- Construct
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 234
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Goblin, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Arcana, Investigation, Perception, Engineering
Biography
Seraphim Gearhart's path to becoming the renowned steam engineer she is today was anything but ordinary. Born to a goblin mother and a human father, she spent her early years navigating the societal challenges that came with her dual heritage. Yet, even as a young child, Seraphim possessed an insatiable curiosity and a keen intellect that set her apart. While others may have been content with the status quo, Seraphim was driven by a restless desire to push the boundaries of what was possible. She spent countless hours tinkering with discarded machinery, unraveling the mysteries of cogs and gears, and dreaming of the wondrous creations she could bring to life. This passion, coupled with her natural talent for engineering, soon became the driving force that would shape her future. As Seraphim grew older, she found herself drawn to the bustling Foundry District of Brightforge, where the rhythmic hum of steam-powered machinery and the acrid scent of molten metal filled the air. It was here that she honed her skills, working alongside the most renowned inventors and engineers of the realm. Her innovative designs and fearless experimentation soon caught the attention of the city's leaders, who recognized the transformative potential of her work. Seraphim's inventions began to revolutionize industries, from transportation to manufacturing, and she became known as the "Mother of Steam" – a moniker that both honored her achievements and hinted at the explosive impact her creations would have on the technological landscape of Luminaforge.
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
20, modifier 5
Wisdom
12, modifier 1
Charisma
10, modifier 0
Actions
arcane overload
Seraphim channels her arcane energy into her machines, causing them to explode. Each creature within a 30-foot radius must make a DC 19 Dexterity saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one. This action can only be used once per long rest
steam blast
Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 45 (10d8) fire damage. On a hit, the target must succeed on a DC 19 Dexterity saving throw or be knocked prone.
mechanical minions
Seraphim summons 2d4 Steam Constructs (use stats of Animated Armor) that act on her initiative. They remain for 1 minute or until destroyed.
Abilities
arcane mechanic
Seraphim can add her Intelligence modifier to any ability check related to machinery or engineering.
steam resilience
Seraphim has advantage on saving throws against being poisoned or incapacitated.
Saving throws
strength
8
constitution
10
intelligence
11
dexterity
9
Legendary actions
arcane infusion
Seraphim can enhance one of her actions, adding an additional 3d8 damage to the next attack made with it.
innovative design
Seraphim can create a temporary steam-powered device that grants her or an ally advantage on their next attack roll or ability check. This device lasts until the end of the next turn.
steam eruption
On initiative count 20 (losing initiative ties), the ground in a 20-foot radius around Seraphim erupts with steam. Each creature in that area must succeed on a DC 19 Constitution saving throw or take 22 (4d10) fire damage and be blinded until the end of their next turn.
mechanical reinforcements
Seraphim can summon additional Steam Constructs (1d4) to the battlefield, which appear in unoccupied spaces within 30 feet of her.
steam surge
Seraphim can move up to half her speed without provoking opportunity attacks, leaving a trail of steam that obscures vision in a 10-foot radius until the start of her next turn.
Damage resistances
Fire
Poison
Damage immunities
Psychic
Condition immunities
Charmed
Frightened
Paralyzed
Gallery

Public creation
Worldbuilding Context
Seraphim Gearhart is a public character profile shared by Nullzerothrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Aether Expanse, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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