Artwork for Shane

Character

Shane

Created by cowboy joe

Shane was born in New Orleans to a Haitian mother and an American father, inheriting the spiritual traditions of both bloodlines while rejecting the moral constraints of either. As a child, he witnessed his grandmother perform rituals that bent the fabric of reality itself, though her power was always tempered by prayer and purpose—qualities Shane found suffocatingly boring. He spent his youth collecting forbidden grimoires and experimenting with the old magic in ways his family considered profane, drawing spirits and entities that should have remained dormant. When his grandmother discovered his blasphemous work, she cast him out, but not before cursing him with an insatiable hunger for power that no amount of success could ever satisfy. Now he wanders the crossroads between the living and dead, his woolen staff carved from a tree struck by lightning and wrapped in cloth dyed with ingredients he refuses to name, dispensing curses and bargains with equal indifference to those desperate enough to seek him out. Shane answers to no god, respects no boundary, and views morality as merely another tool to manipulate the weak, making him as unpredictable as the spirits he commands.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
cowboy joe
Connected worlds
0
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Class
Warlock
Gender
male
Alignment
Chaotic Neutral
Size
Medium
Armor class
15
Hit points
80
Speed
30
Challenge
7
Experience
2900
Languages
Common, Infernal, Creole
Senses
Darkvision 60 ft., Passive Perception 13
Skills
Arcana, Deception, Insight, Intimidation

Biography

Shane was born in New Orleans to a Haitian mother and an American father, inheriting the spiritual traditions of both bloodlines while rejecting the moral constraints of either. As a child, he witnessed his grandmother perform rituals that bent the fabric of reality itself, though her power was always tempered by prayer and purpose—qualities Shane found suffocatingly boring. He spent his youth collecting forbidden grimoires and experimenting with the old magic in ways his family considered profane, drawing spirits and entities that should have remained dormant. When his grandmother discovered his blasphemous work, she cast him out, but not before cursing him with an insatiable hunger for power that no amount of success could ever satisfy. Now he wanders the crossroads between the living and dead, his woolen staff carved from a tree struck by lightning and wrapped in cloth dyed with ingredients he refuses to name, dispensing curses and bargains with equal indifference to those desperate enough to seek him out. Shane answers to no god, respects no boundary, and views morality as merely another tool to manipulate the weak, making him as unpredictable as the spirits he commands.

Attributes

Strength

12, modifier +1

Dexterity

14, modifier +2

Constitution

18, modifier +4

Intelligence

18, modifier +4

Wisdom

16, modifier +3

Charisma

20, modifier +5

Actions

Cursed Bargain

Shane offers a deal to a creature within 30 ft. They must succeed on a DC 15 Wisdom saving throw or suffer 3d8 necrotic damage and become cursed for 1 minute.

Woolen Staff Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage and the target must make a DC 15 Constitution saving throw or be stunned until the end of their next turn.

Spirit's Call

Shane summons a spirit to aid him. The spirit acts on his initiative and can make one attack per turn, dealing 1d10 psychic damage.

Voodoo Hex

Shane targets one creature within 60 ft. They must make a DC 15 Charisma saving throw or take 4d6 psychic damage and have disadvantage on their next attack roll.

Abilities

Eldritch Resilience

Shane has advantage on saving throws against being charmed or frightened.

Spirit's Bargain

Once per long rest, Shane can regain hit points equal to half the damage dealt by a spell.

Saving throws

strength

+1

dexterity

+2

constitution

+4

intelligence

+4

wisdom

+3

charisma

+5

Damage resistances

Necrotic

Psychic

Public creation

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