Artwork for She-Ra

Character

She-Ra

Created by Streicher

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Fey Undead
Gender
female
Alignment
True Neutral
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
20
Experience
25000
Languages
Common, Elvish, Infernal
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
Skills
Acrobatics, Survival, Stealth, Persuasion, Athletics

Biography

Born from a forbidden union that should never have been possible, She-Ra emerged into a world that had no place for her kind. Her mother was one of the last silver-blooded elves of the Luminous Glades, a warrior priestess sworn to celibacy and eternal vigilance. Her father was an ancient vampire who had abandoned his bloodlust centuries ago, seeking redemption through solitude in the high mountains. When their paths crossed during a catastrophic blight that threatened both their peoples, they forged an alliance that became something far deeper. The offspring of their union inherited her mother's ethereal grace and pointed ears, yet carried her father's supernatural endurance and predatory instincts. Rather than reject her dual nature, She-Ra learned to weaponize it, training relentlessly in combat disciplines from both cultures and developing an almost superhuman resilience that set her apart from either parent's kind. For over a thousand years, She-Ra has wandered the mortal realms as a figure of legend, deliberately keeping herself at the margins of civilization where she could neither threaten nor be threatened. She guides lost expeditions through death-defying mountain passes and haunted forests, not out of benevolence but out of a detached amusement at the fleeting struggles of shorter-lived beings. When the mood strikes, she hunts down dangerous criminals with the precision of a predator, collecting payment enough to sustain her wandering lifestyle. Her reputation in taverns has grown almost as mythical as her appearance—tales spread of the silver-haired woman who drank an entire garrison's worth of soldiers under the table, laughing at their feeble attempts to match her legendary constitution. She exists in a perfect equilibrium between her vampiric and elven heritage, belonging fully to neither world yet drawing strength from both, content to remain a mysterious force that appears and disappears from the lives of mortals like seasons changing.

Attributes

Strength

18, modifier +4

Dexterity

20, modifier +5

Constitution

20, modifier +5

Intelligence

16, modifier +3

Wisdom

14, modifier +2

Charisma

18, modifier +4

Actions

Whip Strike

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 2d10+4 slashing damage.

Bow Shot

Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 3d8+5 piercing damage.

Predator's Pursuit

She-Ra can move up to her speed towards a target she can see, making one melee attack.

Drunken Challenge

Choose up to three creatures within 30 ft. They must succeed on a DC 18 Constitution save or be incapacitated until the end of their next turn.

Nature's Embrace

She-Ra can summon vines to restrain a target within 30 ft. The target must succeed on a DC 18 Strength save or be restrained until the end of their next turn.

Fey Step

She-Ra can teleport up to 60 ft. to an unoccupied space she can see.

Abilities

Ethereal Grace

She-Ra has advantage on Dexterity saving throws and checks.

Vampiric Resilience

She-Ra has resistance to necrotic damage and is immune to being poisoned.

Wilderness Guide

She-Ra can navigate any terrain without penalty and has advantage on survival checks.

Legendary Constitution

She-Ra can reroll failed Constitution saving throws once per long rest.

Saving throws

strength

+11

dexterity

+12

constitution

+12

intelligence

+10

wisdom

+9

charisma

+11

Legendary actions

Vampiric Drain

She-Ra makes a melee attack. On a hit, she regains hit points equal to half the damage dealt.

Ethereal Step

She-Ra becomes ethereal until the end of her next turn, avoiding all attacks.

Legendary Resilience

She-Ra can reroll a failed saving throw, using the new result.

Damage resistances

necrotic

bludgeoning

piercing

slashing from non-magical attacks

Condition immunities

charmed

frightened

poisoned