
Character
Shelly Silver
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Human
- Race
- Human
- Class
- Fighter
- Gender
- female
- Alignment
- True Neutral
- Faction
- Rock-Stars
- Size
- Medium
- Armor class
- 15
- Hit points
- 75
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 10
- Skills
- Performance, Persuasion, Acrobatics, Intimidation
Biography
Born into a family of classical musicians who valued discipline above all else, Shelly Silver rebelled against the rigid expectations placed upon her by picking up a microphone instead of a violin at age twelve, teaching herself to sing by mimicking the raw, untamed voices of underground punk and metal performers. Her parents' disappointment only fueled her determination, and by fourteen she had already written enough material to catch the attention of three musicians several years her senior who were forming a garage band called Stink Finger. Despite being the youngest member by two years—a gap that initially made her feel like an outsider—Shelly's commanding stage presence and fearless vocal delivery quickly established her as the undisputed frontwoman, transforming her perceived weakness into her greatest strength. Her fighting spirit extended beyond the microphone; she learned to navigate the cutthroat world of rock music with the same combative instincts that had helped her survive a childhood of parental conflict and artistic suppression. Now the voice and face of Stink Finger, Shelly exists in a state of perfect equilibrium between her old world and new, honoring her musical training while completely rejecting its constraints, neither wholly rebelling nor conforming but instead forging her own path through sheer talent and relentless determination. Her neutrality in all matters outside of music stems from a hard-won understanding that survival in both family and the music industry requires flexibility, strategic thinking, and the wisdom to know when to fight and when to compromise.
Attributes
Strength
14, modifier +2
Dexterity
16, modifier +3
Constitution
16, modifier +3
Intelligence
12, modifier +1
Wisdom
10, modifier +0
Charisma
20, modifier +5
Actions
Sonic Shout
Unleash a powerful vocal attack. Each creature within 30 ft. must make a DC 15 Constitution save or take 3d8 thunder damage and be deafened for 1 minute.
Fighter's Fury
Make two melee attacks with a microphone. Each attack deals 1d10 + 2 slashing damage. On a hit, the target must succeed on a DC 15 Wisdom save or be frightened until the end of its next turn.
Stage Dive
Leap into the crowd, moving up to 30 ft. to an ally. Grant them temporary hit points equal to 1d10 + your Charisma modifier.
Power Chord
Strum a powerful chord that resonates with energy. All enemies within 15 ft. must make a DC 15 Dexterity save or take 2d6 force damage and be pushed back 10 ft.
Crowd Control
Charm the audience with a captivating performance. Choose up to 3 creatures within 60 ft. to make a DC 15 Charisma save or be charmed for 1 minute.
Abilities
Inspiring Presence
Allies within 30 feet gain a +2 bonus to saving throws.
Rock Star Resilience
Advantage on saving throws against being frightened or charmed.
Saving throws
strength
+4
dexterity
+5
constitution
+6
charisma
+8