Artwork for Shrormhold

Character

Shrormhold

Created by EternalPanda7938

Shrormhold was once a human fighter of considerable renown who served a tyrannical warlord, earning infamy for his brutal campaigns across the coastal territories. During a catastrophic battle at the shores of Lake Morthven, he was cursed by a dying shaman whose village he had razed, transforming him into a monstrous hybrid of man and apex predator—a creature neither fully beast nor human, condemned to dwell eternally in the murky depths. The transformation twisted not only his body but his mind, erasing nearly all memory of his former life and leaving only an insatiable hunger and primal cunning in its wake. Over centuries, Shrormhold learned to exploit the lake's treacherous currents and sudden whirlpools, luring unsuspecting travelers to their doom with an almost intelligent malevolence that suggests some fragment of his strategic mind remains. He views the lake as his domain and those who enter it as tributes to his endless hunger, taking particular pleasure in the prolonged agony of his victims as they struggle against his superior strength and aquatic dominance. The beast has become a legend whispered among the settlements surrounding Lake Morthven—a manifestation of nature's wrath and a dark reminder that some curses are eternal.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
EternalPanda7938
Connected worlds
1
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Monstrosity
Class
Fighter
Gender
male
Alignment
Chaotic Evil
Faction
Beast Animals
Size
Large
Armor class
15
Hit points
250
Speed
30
Challenge
15
Experience
13000
Languages
Undercommon, understands Common but cannot speak
Senses
Darkvision 60 ft., Blindsight 30 ft. (blind beyond this radius), Passive Perception 15
Skills
Perception, Stealth, Survival

Biography

Shrormhold was once a human fighter of considerable renown who served a tyrannical warlord, earning infamy for his brutal campaigns across the coastal territories. During a catastrophic battle at the shores of Lake Morthven, he was cursed by a dying shaman whose village he had razed, transforming him into a monstrous hybrid of man and apex predator—a creature neither fully beast nor human, condemned to dwell eternally in the murky depths. The transformation twisted not only his body but his mind, erasing nearly all memory of his former life and leaving only an insatiable hunger and primal cunning in its wake. Over centuries, Shrormhold learned to exploit the lake's treacherous currents and sudden whirlpools, luring unsuspecting travelers to their doom with an almost intelligent malevolence that suggests some fragment of his strategic mind remains. He views the lake as his domain and those who enter it as tributes to his endless hunger, taking particular pleasure in the prolonged agony of his victims as they struggle against his superior strength and aquatic dominance. The beast has become a legend whispered among the settlements surrounding Lake Morthven—a manifestation of nature's wrath and a dark reminder that some curses are eternal.

Attributes

Strength

20, modifier +5

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

6, modifier -2

Wisdom

12, modifier +1

Charisma

8, modifier -1

Actions

Multiattack

Shrormhold makes three attacks: one with his Bite and two with his Claws.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3d10 + 5 piercing damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d8 + 5 slashing damage.

Swallow

If the target is Medium or smaller, it must succeed on a DC 17 Strength saving throw or be swallowed. A swallowed creature is blinded and restrained, taking 3d6 acid damage at the start of each of its turns.

Drowning Grip

Shrormhold can grapple a target in water. On a successful grapple, the target takes 2d6 bludgeoning damage and must succeed on a DC 17 Constitution saving throw or begin to drown.

Whirlpool Lure

Shrormhold creates a whirlpool in a 20 ft. radius. Creatures in the area must succeed on a DC 17 Strength saving throw or be pulled 15 feet toward the center and take 2d6 bludgeoning damage.

Abilities

Aquatic Dominance

Shrormhold can breathe underwater and swim at a speed of 60 feet.

Lurking Predator

Advantage on stealth checks while submerged in water.

Saving throws

strength

+9

dexterity

+6

constitution

+9

wisdom

+5

Damage resistances

Bludgeoning

Piercing

Slashing from non-magical attacks

Public creation

Worldbuilding Context

Shrormhold is a public character profile shared by EternalPanda7938through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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