Artwork for Silas Blackthorn

Character

Silas Blackthorn

Created by Hermione

Silas Blackthorn rose from the dust of the Crimson Badlands as a ruthless outlaw whose gang terrorized frontier settlements for two decades, earning a reputation for orchestrating impossible heists through cold calculation and brutal efficiency. When a corporation called Helix Industries approached him with an offer to legitimize his genius for strategy, he abandoned his criminal empire and reinvented himself as their lead researcher, trading his wanted poster for a laboratory coat and access to forbidden knowledge. Behind closed laboratory doors, Silas became the architect of their most classified project—the creation of bioweapon organisms that pushed the boundaries of natural evolution, each experiment a calculated step toward weapons that could reshape warfare itself. His twin revolvers and lever-action rifle gathered dust in his office, replaced by syringes and scalpels, yet his ruthless philosophy remained unchanged: power justified any method, and progress demanded sacrifice. When his wife bore him twins—Hazel and Hunter—Silas saw not children but the perfect successors to his legacy, grooming them from birth to inherit both his scientific brilliance and his complete moral flexibility. The Blackthorn name lived on not as common outlaws, but as something far more dangerous: visionaries willing to unmake the world in pursuit of power, each generation more formidable than the last.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Hermione
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Alignment
Lawful Evil
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common
Senses
Darkvision 60 ft., Passive Perception 17
Skills
Deception, Insight, Investigation, Perception

Biography

Silas Blackthorn rose from the dust of the Crimson Badlands as a ruthless outlaw whose gang terrorized frontier settlements for two decades, earning a reputation for orchestrating impossible heists through cold calculation and brutal efficiency. When a corporation called Helix Industries approached him with an offer to legitimize his genius for strategy, he abandoned his criminal empire and reinvented himself as their lead researcher, trading his wanted poster for a laboratory coat and access to forbidden knowledge. Behind closed laboratory doors, Silas became the architect of their most classified project—the creation of bioweapon organisms that pushed the boundaries of natural evolution, each experiment a calculated step toward weapons that could reshape warfare itself. His twin revolvers and lever-action rifle gathered dust in his office, replaced by syringes and scalpels, yet his ruthless philosophy remained unchanged: power justified any method, and progress demanded sacrifice. When his wife bore him twins—Hazel and Hunter—Silas saw not children but the perfect successors to his legacy, grooming them from birth to inherit both his scientific brilliance and his complete moral flexibility. The Blackthorn name lived on not as common outlaws, but as something far more dangerous: visionaries willing to unmake the world in pursuit of power, each generation more formidable than the last.

Attributes

Strength

14, modifier 2

Dexterity

18, modifier 4

Constitution

18, modifier 4

Intelligence

20, modifier 5

Wisdom

16, modifier 3

Charisma

15, modifier 2

Actions

Twin Revolver Shot

Make two ranged attacks with twin revolvers. Each attack deals 2d10 piercing damage.

Lever-Action Precision

Make a single ranged attack with a lever-action rifle. On a hit, it deals 3d10 piercing damage and the target must succeed on a DC 17 Constitution save or be stunned until the end of their next turn.

Bioweapon Experimentation

Silas can create a B.O.W. that acts on his initiative. It has 50 hit points and can attack once per turn, dealing 2d8 acid damage.

Calculated Retreat

Silas can use a bonus action to disengage and move up to half his speed without provoking opportunity attacks.

Ruthless Strategy

As an action, Silas can grant an ally within 30 feet advantage on their next attack roll. This ability can be used once per short rest.

Abilities

Master Strategist

Silas can add his Intelligence modifier to initiative rolls.

Corrupting Influence

All creatures within 30 feet must succeed on a DC 17 Wisdom save or be charmed.

Saving throws

strength

6

dexterity

8

intelligence

9

wisdom

7

Damage resistances

Poison

Psychic

Public creation

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