
Character
Silas Blackthorn
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common
- Senses
- Darkvision 60 ft., Passive Perception 17
- Skills
- Deception, Insight, Investigation, Perception
Biography
Silas Blackthorn rose from the dust of the Crimson Badlands as a ruthless outlaw whose gang terrorized frontier settlements for two decades, earning a reputation for orchestrating impossible heists through cold calculation and brutal efficiency. When a corporation called Helix Industries approached him with an offer to legitimize his genius for strategy, he abandoned his criminal empire and reinvented himself as their lead researcher, trading his wanted poster for a laboratory coat and access to forbidden knowledge. Behind closed laboratory doors, Silas became the architect of their most classified project—the creation of bioweapon organisms that pushed the boundaries of natural evolution, each experiment a calculated step toward weapons that could reshape warfare itself. His twin revolvers and lever-action rifle gathered dust in his office, replaced by syringes and scalpels, yet his ruthless philosophy remained unchanged: power justified any method, and progress demanded sacrifice. When his wife bore him twins—Hazel and Hunter—Silas saw not children but the perfect successors to his legacy, grooming them from birth to inherit both his scientific brilliance and his complete moral flexibility. The Blackthorn name lived on not as common outlaws, but as something far more dangerous: visionaries willing to unmake the world in pursuit of power, each generation more formidable than the last.
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
18, modifier 4
Intelligence
20, modifier 5
Wisdom
16, modifier 3
Charisma
15, modifier 2
Actions
Twin Revolver Shot
Make two ranged attacks with twin revolvers. Each attack deals 2d10 piercing damage.
Lever-Action Precision
Make a single ranged attack with a lever-action rifle. On a hit, it deals 3d10 piercing damage and the target must succeed on a DC 17 Constitution save or be stunned until the end of their next turn.
Bioweapon Experimentation
Silas can create a B.O.W. that acts on his initiative. It has 50 hit points and can attack once per turn, dealing 2d8 acid damage.
Calculated Retreat
Silas can use a bonus action to disengage and move up to half his speed without provoking opportunity attacks.
Ruthless Strategy
As an action, Silas can grant an ally within 30 feet advantage on their next attack roll. This ability can be used once per short rest.
Abilities
Master Strategist
Silas can add his Intelligence modifier to initiative rolls.
Corrupting Influence
All creatures within 30 feet must succeed on a DC 17 Wisdom save or be charmed.
Saving throws
strength
6
dexterity
8
intelligence
9
wisdom
7