
Character
Sir Henry Eravoss
Once a valiant knight of the kings gaurd, Sir Henry has experienced a ton of battle. Serving along side, and eventually under Lord Waymont in the guild, he marched in the name of the king until retiring back to his home of Cliff Haven in Hyperion. Though asked to lead the River Gaurd by his friend, Lord Waymont himself, Henry declined, choosing to return to his family buisness as the master blacksmith of the Eravoss forgery. The forgery's weapons are desired by all, due to the families rare skill to infuse a weapon with mystic abilities. Due to this, it is believed the family are descendants of elves or dwarves, but there is no proof. There are rumors that he is currently crafting an advanced weapon that harness the power of fire in the weilders hands by the pull of a trigger. Henry is now an older man. He has medium sized black hair with strands of gray and white. He has hazel eyes and a sharp chin. Though he is old, his craft as a blacksmith have aided in his physical strength, thus giving him large muscles that compliments his gargantuan size. He wears typical clothing of a blacksmith, and adorns a gold necklace with a blue gem. The gem is a family heirloom, that is infact a totem, unbeknownstly guiding Henry on his journey on the path of the totem warrior. Though Sir Henry has an intimidating appearance, he is a peaceful and gentle man with deep siritual connections to animals. When first returning to Cliff Haven after the wars, he discovered two orphaned children named Fylessa and Quinthar. Knowing their mother before her passing, Henry adopted the children and raised them as his own. They aid in his shop and adore him.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 4 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Notwen Ekim
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 4
Details
- Type
- Humanoid
- Race
- Human
- Class
- Barbarian
- Gender
- male
- Alignment
- Neutral Good
- Size
- Large
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Athletics, Insight, Smith's Tools, Persuasion
Biography
Once a valiant knight of the kings gaurd, Sir Henry has experienced a ton of battle. Serving along side, and eventually under Lord Waymont in the guild, he marched in the name of the king until retiring back to his home of Cliff Haven in Hyperion. Though asked to lead the River Gaurd by his friend, Lord Waymont himself, Henry declined, choosing to return to his family buisness as the master blacksmith of the Eravoss forgery. The forgery's weapons are desired by all, due to the families rare skill to infuse a weapon with mystic abilities. Due to this, it is believed the family are descendants of elves or dwarves, but there is no proof. There are rumors that he is currently crafting an advanced weapon that harness the power of fire in the weilders hands by the pull of a trigger. Henry is now an older man. He has medium sized black hair with strands of gray and white. He has hazel eyes and a sharp chin. Though he is old, his craft as a blacksmith have aided in his physical strength, thus giving him large muscles that compliments his gargantuan size. He wears typical clothing of a blacksmith, and adorns a gold necklace with a blue gem. The gem is a family heirloom, that is infact a totem, unbeknownstly guiding Henry on his journey on the path of the totem warrior. Though Sir Henry has an intimidating appearance, he is a peaceful and gentle man with deep siritual connections to animals. When first returning to Cliff Haven after the wars, he discovered two orphaned children named Fylessa and Quinthar. Knowing their mother before her passing, Henry adopted the children and raised them as his own. They aid in his shop and adore him.
Attributes
Strength
20, modifier 5
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
16, modifier 3
Wisdom
15, modifier 2
Charisma
12, modifier 1
Actions
Mystic Weapon Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage plus 1d6 fire damage.
Forge of Flames
As an action, create a 15-ft. cone of fire. Each creature must make a DC 16 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a success.
Guardian's Embrace
Henry can use his action to grant an ally within 30 ft. advantage on their next attack roll and temporary hit points equal to 1d10 + his Charisma modifier.
Abilities
Master Blacksmith
Weapons forged by Henry deal an additional 1d6 fire damage.
Gentle Giant
Henry can use his action to calm creatures, granting them disadvantage on attacks against him for 1 minute.
Saving throws
strength
8
constitution
8
wisdom
5
Damage resistances
Fire
Gallery



Public creation
Worldbuilding Context
Sir Henry Eravoss is a public character profile shared by Notwen Ekimthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Hyperion, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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