
Character
Sir Morgan Klein The Tavern'S Shield
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Intimidation, Perception, Athletics
Biography
Sir Morgan Klein earned his title not through noble birth or courtly favor, but through three days of unflinching defiance when the Crimson siege descended upon Meridian like a plague of locusts, his shield arm never faltering even as the screams of the dying echoed through the streets and the smoke turned the sky the color of old blood. When the dust settled and the survivors emerged from their hiding places, Morgan found himself haunted by the faces of those he couldn't save—particularly the parents of the young barmaids who now served at the Haughty Strays, their eyes holding questions he could never answer. Unable to return to the structured discipline of the watch without drowning in memories, he began spending his evenings at the tavern, drawn by a need to protect those he'd failed to save in their parents' generation, as if redemption could be purchased one peaceful night at a time. The weight of his silver and blue armor became less a symbol of duty and more a shield against his own ghosts, its imposing presence serving as both a warning to troublemakers and a comfort to those who remembered his sacrifice. Most nights find him seated alone, surrounded by the empty vessels of his drinking, his weathered face carved by loss into something that reads as suspicion but is really just the constant vigilance of a man who has seen what happens when you let your guard down. Yet beneath the gruff exterior and the perpetual wariness lives a fierce protector whose chaotic sense of justice has saved more than one unfortunate soul from the true predators that lurk in tavern corners.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
15, modifier +2
Actions
Shield Bash
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 5 bludgeoning damage and target must succeed on a DC 16 Strength saving throw or be knocked prone.
Defensive Stance
As a bonus action, gain +2 AC until the start of your next turn. Can be used once per short rest.
Rallying Shout
All allies within 30 ft. can use their reaction to move up to half their speed without provoking opportunity attacks.
Crimson Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3d8 + 5 slashing damage. If the target is prone, deal an additional 2d8 damage.
Abilities
Shield of Vigilance
Gains advantage on saving throws against fear effects.
Guardian's Presence
Allies within 10 feet gain +2 to their AC while he is conscious.
Saving throws
strength
+8
dexterity
+6
constitution
+8
wisdom
+6
Damage resistances
bludgeoning
piercing
slashing from nonmagical attacks
World connections