
Character
Sir Rorik
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Lawful Good
- Faction
- Ancarian Knights
- Size
- Medium
- Armor class
- 18
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Intimidation, Perception, History
Biography
Sir Rorik was born into a legacy of steel and honor, the only son of Sir Nakhir, whose name was whispered with reverence throughout the halls of the Ancarian Knights for his unwavering dedication and legendary prowess in combat. From childhood, Rorik watched his father return from perilous quests bearing scars like medals of valor, each one a testament to sacrifices made in service of the realm. Rather than resent the shadow his father cast, young Rorik embraced it as inspiration, training relentlessly with blade and shield until his martial skill became indistinguishable from—and some argued, surpassed—that of his legendary parent. When he came of age, the Ancarian Knights recognized in him the same fierce determination and tactical brilliance that had defined Sir Nakhir's career, and they granted him the honor of knighthood without hesitation. Now bearing the title Sir Rorik, he has inherited not only his father's reputation but also his dangerous assignments, accepting missions that would break lesser warriors, driven by an unspoken need to prove that his accomplishments are his own and not merely an echo of his father's glory. Yet beneath his armor and ambition lies a deeper truth: Rorik seeks not to eclipse his father's legacy, but to stand beside it as an equal, forging his own path while honoring the code that binds the Ancarian Knights together.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
15, modifier 2
Charisma
13, modifier 1
Actions
Longsword Strike
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.
Shield Bash
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1d6 + 4 bludgeoning damage and target must succeed on a DC 15 Strength saving throw or be knocked prone.
Tactical Maneuver
As a bonus action, Rorik can grant an ally within 30 ft. advantage on their next attack roll.
Heroic Charge
Rorik can move up to his speed and make one melee attack. If he hits, he deals an additional 2d6 damage.
Inspiring Presence
As an action, Rorik can inspire allies within 30 ft. Each ally gains 5 temporary hit points and advantage on their next saving throw.
Abilities
Legacy of Valor
Gains advantage on saving throws against fear effects.
Knight's Resolve
Regains 10 hit points at the start of each of his turns if he has at least 1 hit point.
Saving throws
strength
7
dexterity
5
constitution
8
wisdom
5