Artwork for Skinwalker

Character

Skinwalker

Created by Kstarfireheart3583

The entity now known as Skinwalker are greedy healers among the Native American tribes, a person whose knowledge of sacred plants and communion with animal spirits made her invaluable to her tribe yet shunned. Centuries ago, these healers performed a forbidden ritual attempting to merge their human consciousness with the forms of predators to gain their strength and cunning and to punish those who had spurned them. The spirits she invoked were not the noble guides, but ancient, hungry entities that had been waiting at the edges of the natural world for such an opportunity. With the transformation completed, they emerged changed fundamentally, their humanity twisted and corrupted by the malignant forces now dwelling within their forms. Their voices, once used to sing healing songs, became an instrument of compulsion that bent the wills of those who heard it. The touch that once mended wounds now carries sickness and decay, spreading blight through the land as they wander between her various monstrous shapes—the gaunt wolf, the angular coyote, the carrion vulture—each form a prison of fur, fang, and feather. What remains of their original self is imprisoned deep within this corrupted vessel, forced to witness the suffering and becoming immune to the pain. They hunt not merely for sustenance but driven by an endless hunger that can never be satisfied, compelled to spread the same anguish and pain that once consumed them. Other Skinwalkers have since emerged across the vast lands, each a dark mirror of the tragedy—practitioners who sought forbidden knowledge or made terrible bargains, becoming vessels for forces that should never wear flesh. They move through the darkness of forests and canyons, their claws stained with the blood of those unfortunate enough to encounter them, a cautionary tale whispered by fires about the price of hubris and the danger of tampering with powers beyond mortal comprehension.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Kstarfireheart3583
Connected worlds
1
Detail fields
11
Profile sections
8
Artwork images
1

Details

Type
Monstrosity
Alignment
Chaotic Evil
Size
Large
Armor class
16
Hit points
210
Speed
30
Challenge
15
Experience
13000
Languages
Common, Sylvan, Native American Tribal
Senses
Darkvision 60 ft., Passive Perception 18
Skills
Stealth, Perception, Deception, Survival

Biography

The entity now known as Skinwalker are greedy healers among the Native American tribes, a person whose knowledge of sacred plants and communion with animal spirits made her invaluable to her tribe yet shunned. Centuries ago, these healers performed a forbidden ritual attempting to merge their human consciousness with the forms of predators to gain their strength and cunning and to punish those who had spurned them. The spirits she invoked were not the noble guides, but ancient, hungry entities that had been waiting at the edges of the natural world for such an opportunity. With the transformation completed, they emerged changed fundamentally, their humanity twisted and corrupted by the malignant forces now dwelling within their forms. Their voices, once used to sing healing songs, became an instrument of compulsion that bent the wills of those who heard it. The touch that once mended wounds now carries sickness and decay, spreading blight through the land as they wander between her various monstrous shapes—the gaunt wolf, the angular coyote, the carrion vulture—each form a prison of fur, fang, and feather. What remains of their original self is imprisoned deep within this corrupted vessel, forced to witness the suffering and becoming immune to the pain. They hunt not merely for sustenance but driven by an endless hunger that can never be satisfied, compelled to spread the same anguish and pain that once consumed them. Other Skinwalkers have since emerged across the vast lands, each a dark mirror of the tragedy—practitioners who sought forbidden knowledge or made terrible bargains, becoming vessels for forces that should never wear flesh. They move through the darkness of forests and canyons, their claws stained with the blood of those unfortunate enough to encounter them, a cautionary tale whispered by fires about the price of hubris and the danger of tampering with powers beyond mortal comprehension.

Attributes

Strength

20, modifier 5

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

12, modifier 1

Wisdom

18, modifier 4

Charisma

22, modifier 6

Actions

Multiattack

Makes three attacks: one with its claws and two with its bite.

Claw Attack

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3d10 + 5 slashing damage.

Bite Attack

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.

Sickening Howl

All creatures within 30 ft. must make a DC 18 Constitution saving throw or take 6d8 necrotic damage and be frightened until the end of their next turn.

Shape Shift

Transform into a bipedal wolf, coyote, or vulture, gaining the respective abilities of that form.

Blight Touch

Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 4d10 necrotic damage and the target must succeed on a DC 18 Constitution saving throw or be poisoned.

Abilities

Corrupted Touch

Any creature touched must succeed on a DC 18 Constitution saving throw or take 4d10 necrotic damage and be poisoned for 1 minute.

Mesmerizing Voice

Creatures within 60 feet must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.

Predatory Instinct

Advantage on initiative rolls and cannot be surprised.

Shapechanger

Can use an action to polymorph into a bipedal wolf, coyote, or vulture.

Saving throws

strength

9

dexterity

7

wisdom

8

charisma

10

Legendary actions

Corrupting Grasp

Make a claw attack against a creature within reach. On a hit, the target must succeed on a DC 18 Constitution saving throw or take an additional 3d10 necrotic damage.

Haunting Echo

Choose one creature that is charmed. It takes 2d10 psychic damage and must make a DC 18 Wisdom saving throw or be frightened until the end of its next turn.

Shadow Leap

Teleport up to 60 feet to an unoccupied space in dim light or darkness.

Damage resistances

Necrotic

Psychic

Condition immunities

Charmed

Poisoned

Public creation

Worldbuilding Context

Skinwalker is a public character profile shared by Kstarfireheart3583through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Hunters In The Shadows, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

Continue building

Develop the ideas around Skinwalker

Use Skinwalker as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.