
Character
Spes
Spes, the Luminous Owl, was born in the ancient forests of Solaris, where the very essence of hope permeated the air. As a fledgling, Spes possessed an innate connection to the radiant energies that suffused the land, a gift bestowed upon them by the celestial guardians who watched over the realm. As Spes grew, their abilities to manipulate and channel the light grew exponentially. They could conjure dazzling displays of illumination, dispelling the shadows and instilling a sense of courage and determination in all who witnessed their power. The other denizens of the forest revered Spes, for they knew that the owl's presence was a harbinger of better days to come. In times of darkness and despair, Spes would appear, their wings aglow with a brilliant white light, and with a simple flap, would restore hope to the hearts of the weary. The creature's regenerative powers were also legendary, allowing Spes to recover swiftly from any injury or adversity, ever ready to lend their aid to those in need. As the guardian of hope, Spes has become a symbol of resilience and perseverance, a shining beacon in the ever-changing tapestry of the enchanted realm.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Reviere76
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Celestial
- Alignment
- Neutral Good
- Size
- Large
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 5000
- Languages
- Celestial, Common, Elvish
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 22
- Skills
- Perception, Arcana, Insight, Persuasion
Biography
Spes, the Luminous Owl, was born in the ancient forests of Solaris, where the very essence of hope permeated the air. As a fledgling, Spes possessed an innate connection to the radiant energies that suffused the land, a gift bestowed upon them by the celestial guardians who watched over the realm. As Spes grew, their abilities to manipulate and channel the light grew exponentially. They could conjure dazzling displays of illumination, dispelling the shadows and instilling a sense of courage and determination in all who witnessed their power. The other denizens of the forest revered Spes, for they knew that the owl's presence was a harbinger of better days to come. In times of darkness and despair, Spes would appear, their wings aglow with a brilliant white light, and with a simple flap, would restore hope to the hearts of the weary. The creature's regenerative powers were also legendary, allowing Spes to recover swiftly from any injury or adversity, ever ready to lend their aid to those in need. As the guardian of hope, Spes has become a symbol of resilience and perseverance, a shining beacon in the ever-changing tapestry of the enchanted realm.
Attributes
Strength
16, modifier +3
Dexterity
20, modifier +5
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
22, modifier +6
Charisma
24, modifier +7
Actions
Multiattack
Spes makes three attacks: one with its Radiant Talons and two with its Light Burst.
Radiant Talons
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 3d10 + 6 radiant damage.
Light Burst
Spes releases a burst of light in a 30-foot radius. Each creature in that area must make a DC 21 Constitution saving throw, taking 6d8 radiant damage on a failed save, or half as much damage on a successful one.
Abilities
Light of Hope
All allies within 30 feet gain advantage on saving throws against fear and despair.
Regenerative Aura
Regains 20 hit points at the start of its turn.
Saving throws
strength
+10
dexterity
+12
constitution
+11
intelligence
+10
wisdom
+13
charisma
+14
Legendary actions
Luminous Shield
Spes creates a barrier of light around itself or an ally within 30 feet, granting +2 to AC until the start of its next turn.
Hope's Call
As a reaction, Spes can restore 30 hit points to an ally within 60 feet and grant them advantage on their next attack roll.
Blinding Flare
Spes emits a blinding flash of light. Each creature within 30 feet must succeed on a DC 21 Constitution saving throw or be blinded until the end of their next turn.
Lair actions
Radiant Surge
On initiative count 20, Spes can cause radiant energy to surge through the lair, dealing 3d10 radiant damage to all creatures of its choice within the lair.
Hopeful Illumination
Spes can illuminate the area with bright light, dispelling magical darkness and granting all allies within the lair advantage on saving throws against fear until the next round.
Damage resistances
Radiant
Necrotic
Condition immunities
Blinded
Charmed
Deafened
Frightened
Paralyzed
Public creation
Worldbuilding Context
Spes is a public character profile shared by Reviere76through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Gemma, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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