Artwork for Spudz

Character

Spudz

Created by RavynMoon

Spudz earned his callsign not from any fondness for potatoes, but from the way he'd flatten opponents with the force of a spud gun—relentless and unexpected. Born in Cork to a family of dock workers, he enlisted at seventeen and found himself deployed across the bloodiest decades of the Troubles, where he learned that survival meant hitting harder and faster than your enemy. His service with the SAS in the South Atlantic during the Falklands campaign cemented his reputation as a soldier's soldier, a man who could read terrain like scripture and move through it like a ghost, until the moment he needed to be anything but. In 1997, with a discharge papers in one hand and a pint in the other, Spudz crossed the Atlantic seeking anonymity and a fresh start in the American South, though the ghosts of Belfast and Port Stanley followed him like faithful dogs. His tongue is sharper than his blade and his fuse shorter than a lit dynamite stick, but those who've seen him move through a brawl understand they're watching art—brutal, efficient, and utterly unstoppable. Fifteen years removed from the military, Spudz has become the kind of man employers hire when they need a problem solved quietly, and competitors avoid when they value their teeth. He drinks harder than he talks, which is saying something, and remembers every fight, every name, and every slight with the meticulous cruelty of a man who learned that forgetting could get you killed.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
RavynMoon
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Alignment
Chaotic Neutral
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Athletics, Intimidation, Perception

Biography

Spudz earned his callsign not from any fondness for potatoes, but from the way he'd flatten opponents with the force of a spud gun—relentless and unexpected. Born in Cork to a family of dock workers, he enlisted at seventeen and found himself deployed across the bloodiest decades of the Troubles, where he learned that survival meant hitting harder and faster than your enemy. His service with the SAS in the South Atlantic during the Falklands campaign cemented his reputation as a soldier's soldier, a man who could read terrain like scripture and move through it like a ghost, until the moment he needed to be anything but. In 1997, with a discharge papers in one hand and a pint in the other, Spudz crossed the Atlantic seeking anonymity and a fresh start in the American South, though the ghosts of Belfast and Port Stanley followed him like faithful dogs. His tongue is sharper than his blade and his fuse shorter than a lit dynamite stick, but those who've seen him move through a brawl understand they're watching art—brutal, efficient, and utterly unstoppable. Fifteen years removed from the military, Spudz has become the kind of man employers hire when they need a problem solved quietly, and competitors avoid when they value their teeth. He drinks harder than he talks, which is saying something, and remembers every fight, every name, and every slight with the meticulous cruelty of a man who learned that forgetting could get you killed.

Attributes

Strength

18, modifier +4

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

12, modifier +1

Wisdom

10, modifier +0

Charisma

8, modifier -1

Actions

Spud Gun Smash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 bludgeoning damage.

Rage of the Irish

As a bonus action, enter a rage for 1 minute. Gain +2 to damage rolls and resistance to bludgeoning damage.

Brawler's Tactics

Make two melee attacks as a single action. Each attack deals 1d10 + 4 damage.

Ghostly Evasion

Once per turn, when targeted by an attack, can use a reaction to impose disadvantage on the attack roll.

Fury of the Fallen

When reduced to 0 hit points, make one last melee attack before falling unconscious. Deals 3d6 damage.

Abilities

Combat Instinct

Advantage on initiative rolls and perception checks in combat.

Ghost of the Battlefield

Can move through difficult terrain without penalty.

Saving throws

strength

+7

dexterity

+5

constitution

+8

Damage resistances

Bludgeoning

Piercing

Public creation

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