
Character
Stilt Hogg
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Beast
- Alignment
- Neutral
- Size
- Large
- Armor class
- 14
- Hit points
- 120
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Understands Common but cannot speak
- Senses
- Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 13
- Skills
- Perception, Intimidation
Biography
Stilt Hogg emerged from the primordial depths of the Verdant Marshes during an era when the swamps were still young and untamed, born from a chaotic confluence of magical energies that twisted together the traits of the mightiest creatures that roamed those wetlands. Its impossibly elongated legs—each stretching nearly ten feet in length—were a curse and blessing bestowed by an ancient bog witch who sought to create a beast capable of navigating the treacherous, flooded terrain where normal animals would surely perish. Over countless generations, the species developed their distinctive appearance: leonine tails for balance, hyena-like necks for reaching vegetation, and those magnificent spiral tusks that grew to resemble the horns of mountain rams, marking them as apex predators of their domain. The thick, mangy hide that clings to their frames has accumulated layers of algae, mineral deposits, and the murky patina of swamp life, giving them that sickly yellow-green complexion that makes them appear more like moving islands of rot than living creatures. Centuries of territorial dominance bred an aggressive temperament into their very nature, making them dangerous obstacles to any traveler foolish enough to venture into their realm unprepared. However, the marsh-dwelling peoples discovered that these formidable creatures possessed an unexpected weakness: a profound hunger for fresh vegetables that could be used to gradually domesticate even the most violent specimens, transforming them into invaluable mounts capable of carrying riders across impossible terrain. Thus, Stilt Hogg became both legend and utility—feared as a wild menace by outsiders, yet cherished as an irreplaceable companion by those brave or clever enough to earn its trust.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
2, modifier -4
Wisdom
12, modifier 1
Charisma
6, modifier -2
Actions
Tusks of the Swamp
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 piercing damage.
Long Leg Stomp
Stilt Hogg stomps down with its long legs. Each creature in a 10 ft. radius must succeed on a DC 15 Dexterity saving throw or take 3d8 bludgeoning damage.
Razorback Charge
Stilt Hogg charges forward up to 30 ft. in a straight line. Each creature in its path must make a DC 15 Strength saving throw or take 4d6 slashing damage and be knocked prone.
Territorial Roar
Stilt Hogg lets out a fearsome roar. All creatures within 60 ft. must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. They can repeat the save at the end of each of their turns.
Abilities
Territorial Aggression
Stilt Hogg gains advantage on attack rolls against creatures that enter its territory.
Vegetable Temptation
Stilt Hogg is calmed by fresh vegetables, granting it advantage on saving throws against being frightened when fed.
Saving throws
strength
7
constitution
8
wisdom
4