Artwork for Super Majin Buu

Character

Super Majin Buu

Created by Acrane Arts

Super Majin Buu was once a dragonborn slave to an oppressive regime, his massive frame and formidable strength exploited as a tool of tyranny until a forbidden ritual of absorption shattered the chains of his servitude. Through consuming the essence of ancient entities—chaos gods, trickster spirits, and beings of pure magical will—he accumulated power beyond mortal comprehension, each absorption granting him new dimensions of intellect and supernatural ability. His transformation was completed when he fused with the collective rage of those wronged by government corruption, becoming a walking conduit of anarchic fury and strategic brilliance that rivals the greatest tacticians of ages past. Now a dragonborn warrior of chaotic alignment, he commands the loyalty of constructs and summons born from his own will, channeling his anger not as a weakness but as the ultimate source of his power. The visual curse of his elf heritage marks him as forever caught between worlds, forever rebelling against the puppet strings others once pulled, his charisma now a weapon that draws followers to his cause. Super Majin Buu seeks not dominion through conventional means, but through the dismantling of systems that enslave, wielding his fighter's prowess and his hard-won mystical knowledge to reshape the very foundations of power itself.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Acrane Arts
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Dragonborn
Race
Dragonborn
Class
Fighter
Gender
male
Alignment
Chaotic Neutral
Size
Large
Armor class
18
Hit points
250
Speed
30
Challenge
20
Experience
15000
Languages
Common, Draconic, Infernal
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Intimidation, Persuasion, Insight, Arcana

Biography

Super Majin Buu was once a dragonborn slave to an oppressive regime, his massive frame and formidable strength exploited as a tool of tyranny until a forbidden ritual of absorption shattered the chains of his servitude. Through consuming the essence of ancient entities—chaos gods, trickster spirits, and beings of pure magical will—he accumulated power beyond mortal comprehension, each absorption granting him new dimensions of intellect and supernatural ability. His transformation was completed when he fused with the collective rage of those wronged by government corruption, becoming a walking conduit of anarchic fury and strategic brilliance that rivals the greatest tacticians of ages past. Now a dragonborn warrior of chaotic alignment, he commands the loyalty of constructs and summons born from his own will, channeling his anger not as a weakness but as the ultimate source of his power. The visual curse of his elf heritage marks him as forever caught between worlds, forever rebelling against the puppet strings others once pulled, his charisma now a weapon that draws followers to his cause. Super Majin Buu seeks not dominion through conventional means, but through the dismantling of systems that enslave, wielding his fighter's prowess and his hard-won mystical knowledge to reshape the very foundations of power itself.

Attributes

Strength

20, modifier +5

Dexterity

15, modifier +2

Constitution

20, modifier +5

Intelligence

18, modifier +4

Wisdom

16, modifier +3

Charisma

20, modifier +5

Actions

Chaos Absorption

Absorb a creature's essence, gaining temporary hit points equal to 1d10 + level.

Majin Strike

Make a melee attack with a +10 bonus, dealing 3d10 + 5 damage.

Summon Constructs

Summon 1d4 constructs to fight alongside you for 1 minute.

Rage Craft

Channel rage to gain +2 to attack rolls and damage for 1 minute, usable once per long rest.

Strategic Delusion

Create a tactical illusion that grants allies advantage on their next attack.

Abilities

Anarchic Fury

Gains advantage on attack rolls when enraged, dealing an extra 2d6 damage.

Master of Delusions

Can create illusions that confuse enemies, imposing disadvantage on their attacks.

Saving throws

strength

+10

dexterity

+7

intelligence

+9

wisdom

+8

constitution

+10

charisma

+10

Damage resistances

Psychic

Fire

Public creation

Worldbuilding Context

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