
Character
Synvark Goldheimer
Synvark Goldheimer was born beneath the luminescent spires of Goldheim, a sprawling goblin metropolis carved into glittering canyon walls where fashion and commerce flowed like molten gold. His father, Mortwick Goldheimer, was a visionary couturier whose exquisite designs had captivated goblin nobility across three kingdoms, and his boutique—The Golden Seam—was the crown jewel of their district. Young Synvark grew up surrounded by silks, velvets, and threads of every conceivable hue, learning the delicate art of tailoring from his father's meticulous hands. When Mortwick suddenly collapsed during a spring collection unveiling, Synvark's world shattered like poorly tempered glass. His uncle Kragbolt, a jealous merchant with a sharp eye for profit but no eye for artistry, swooped in with legal documents and hollow condolences, seizing control of The Golden Seam before Synvark could even comprehend his grief. Desperate to keep the boutique in the family, Kragbolt struck a deal that would haunt him for years to come—he sold his young nephew into indentured servitude with Stitchwell Garments, a factory that churned out shoddy, mass-produced clothing for the common masses. For three grueling years, Synvark's golden eyes watched the magic drain from fabric as he was forced to churn out endless reams of mediocre tunics and cloaks, his father's legacy buried beneath quotas and callousness. But fate, it seemed, favored those with ambition burning hotter than dragon's breath. When a shipment inspection revealed that Synvark had secretly been improving the quality of Stitchwell's work—doubling their appeal—he leveraged this discovery into his own freedom, negotiating his release in exchange for a year of exclusive designs. Now, with newfound independence, golden eyes blazing with purpose, Synvark has set his face toward Goldheim, determined to reclaim his father's dream and prove that true craftsmanship cannot be sold, stolen, or forgotten.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Scatros
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Goblin
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Goblin, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Deception, Persuasion, Sleight of Hand, Insight
Biography
Synvark Goldheimer was born beneath the luminescent spires of Goldheim, a sprawling goblin metropolis carved into glittering canyon walls where fashion and commerce flowed like molten gold. His father, Mortwick Goldheimer, was a visionary couturier whose exquisite designs had captivated goblin nobility across three kingdoms, and his boutique—The Golden Seam—was the crown jewel of their district. Young Synvark grew up surrounded by silks, velvets, and threads of every conceivable hue, learning the delicate art of tailoring from his father's meticulous hands. When Mortwick suddenly collapsed during a spring collection unveiling, Synvark's world shattered like poorly tempered glass. His uncle Kragbolt, a jealous merchant with a sharp eye for profit but no eye for artistry, swooped in with legal documents and hollow condolences, seizing control of The Golden Seam before Synvark could even comprehend his grief. Desperate to keep the boutique in the family, Kragbolt struck a deal that would haunt him for years to come—he sold his young nephew into indentured servitude with Stitchwell Garments, a factory that churned out shoddy, mass-produced clothing for the common masses. For three grueling years, Synvark's golden eyes watched the magic drain from fabric as he was forced to churn out endless reams of mediocre tunics and cloaks, his father's legacy buried beneath quotas and callousness. But fate, it seemed, favored those with ambition burning hotter than dragon's breath. When a shipment inspection revealed that Synvark had secretly been improving the quality of Stitchwell's work—doubling their appeal—he leveraged this discovery into his own freedom, negotiating his release in exchange for a year of exclusive designs. Now, with newfound independence, golden eyes blazing with purpose, Synvark has set his face toward Goldheim, determined to reclaim his father's dream and prove that true craftsmanship cannot be sold, stolen, or forgotten.
Attributes
Strength
12, modifier 1
Dexterity
16, modifier 3
Constitution
16, modifier 3
Intelligence
18, modifier 4
Wisdom
14, modifier 2
Charisma
20, modifier 5
Actions
Tailor's Precision
Make a melee attack with a needle, dealing 2d8 piercing damage and 1d6 poison damage.
Fashionista's Flair
Choose one ally; they gain advantage on their next attack roll and +2 to AC until the start of Synvark's next turn.
Goblin's Gambit
As a bonus action, Synvark can teleport up to 30 feet to an unoccupied space he can see.
Abilities
Master Tailor
Synvark can create magical garments that grant +1 AC to allies.
Goblin Resilience
Advantage on saving throws against poison and being frightened.
Fashion Sense
Can use Charisma for initiative rolls, gaining +2.
Cunning Action
Can take a bonus action to Dash, Disengage, or Hide.
Saving throws
strength
5
dexterity
7
intelligence
8
wisdom
6
constitution
6
charisma
9
Legendary actions
Stitch of Fate
Synvark can make a Tailor's Precision attack and regain 10 hit points if it hits.
Couture Conjuror
Create a magical garment that grants an ally temporary hit points equal to 2d10.
Fashion Revolution
All allies within 30 feet gain +1 to attack rolls and saving throws until the end of Synvark's next turn.
Damage resistances
Poison
Condition immunities
Frightened
Public creation
Worldbuilding Context
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