
Character
Syr
Syr was once the most celebrated warrior in Eckhart's history, a paladin whose unwavering devotion to order and justice made him a living legend among the people. His conviction in absolute law became so rigid that he began to see mercy as weakness and compassion as corruption, gradually twisting his noble purpose into tyranny masked by righteousness. When a necromancer offered him eternal service in exchange for unending power and the ability to enforce his iron-fisted vision of order forever, Syr accepted without hesitation, believing himself incorruptible. The ritual stripped away his humanity piece by piece, binding his very soul to the necropolis while leaving his body intact—a perfect vessel of muscle and will encased in impenetrable armor. Now only a hollow husk remains, animated by dark magic and tethered to a master he serves without question, his glowing blue eyes seeing all who approach with the cold gaze of inevitability. The greatest warrior Eckhart ever knew has become its greatest curse, a puppet guardian whose legendary skill now serves not the people but the eternal darkness beneath the necropolis. Those who seek Eternus must face the unbeaten champion they once revered, only to discover that the hero they knew died long ago, leaving only an instrument of damnation in his place.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- G4L4KTO
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Class
- Paladin
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Large
- Armor class
- 20
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 17
- Skills
- Intimidation, Perception, Athletics
Biography
Syr was once the most celebrated warrior in Eckhart's history, a paladin whose unwavering devotion to order and justice made him a living legend among the people. His conviction in absolute law became so rigid that he began to see mercy as weakness and compassion as corruption, gradually twisting his noble purpose into tyranny masked by righteousness. When a necromancer offered him eternal service in exchange for unending power and the ability to enforce his iron-fisted vision of order forever, Syr accepted without hesitation, believing himself incorruptible. The ritual stripped away his humanity piece by piece, binding his very soul to the necropolis while leaving his body intact—a perfect vessel of muscle and will encased in impenetrable armor. Now only a hollow husk remains, animated by dark magic and tethered to a master he serves without question, his glowing blue eyes seeing all who approach with the cold gaze of inevitability. The greatest warrior Eckhart ever knew has become its greatest curse, a puppet guardian whose legendary skill now serves not the people but the eternal darkness beneath the necropolis. Those who seek Eternus must face the unbeaten champion they once revered, only to discover that the hero they knew died long ago, leaving only an instrument of damnation in his place.
Attributes
Strength
20, modifier +5
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
10, modifier +0
Wisdom
14, modifier +2
Charisma
12, modifier +1
Actions
Greatsword Strike
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 3d10 + 5 slashing damage.
Shield Bash
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 5 bludgeoning damage and target must succeed on a DC 18 Strength saving throw or be knocked prone.
Necrotic Grasp
Ranged Spell Attack: +8 to hit, range 30 ft., one target. Hit: 4d8 necrotic damage and target must succeed on a DC 18 Constitution saving throw or have disadvantage on the next attack roll.
Unyielding Charge
Syr moves up to his speed in a straight line. Each creature in his path must make a DC 18 Dexterity saving throw, taking 4d6 bludgeoning damage on a failed save, or half as much on a success.
Soulbound Fury
Syr can unleash a wave of dark energy in a 30 ft. radius. Each creature must make a DC 18 Constitution saving throw, taking 6d6 necrotic damage on a failed save, or half as much on a success. Once used, this action cannot be used again until a short or long rest.
Abilities
Necrotic Resilience
Syr has resistance to necrotic damage and advantage on saving throws against being frightened.
Guardian's Vigil
Syr can sense intruders within 60 feet, gaining advantage on attack rolls against them.
Saving throws
strength
+10
dexterity
+8
constitution
+10
wisdom
+7
Damage resistances
Necrotic
Poison
Public creation
Worldbuilding Context
Syr is a public character profile shared by G4L4KTOthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Necropolis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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