
Character
Syzoth (Reptile)
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Reptilian Humanoid
- Gender
- male
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Draconic, Saurian
- Senses
- Darkvision 60 ft., Blindsight 10 ft., Passive Perception 15
- Skills
- Stealth, Acrobatics, Perception, Martial Arts
Biography
Born into the verdant jungles of Zaterra, Syzoth was once a proud warrior of the Saurian collective, a civilization of scaled beings whose mastery of martial arts and elemental manipulation made them formidable guardians of their world. When the tyrant Shao Kahn's forces descended upon his homeland like a plague of locusts, Syzoth watched helplessly as his people were systematically subjugated, scattered, or extinguished, leaving him as one of the few survivors of a once-thriving race. Stripped of his freedom and forced into servitude under threat of genocide against any remaining Saurians, he transformed himself into something between predator and shadow—a lethal instrument honed through decades of assassination work that allowed him to survive in the brutal hierarchies of Outworld. His reptilian nature proved advantageous to his captors; his cold-blooded mind could compartmentalize the horrors he committed, his predatory instincts made him an unparalleled tracker, and his mastery of invisibility and acid manipulation rendered him the perfect phantom executioner. Yet beneath the mask of obedience burns an unquenchable obsession: Syzoth meticulously searches for survivors of his kind, gathering intelligence and resources during his missions, knowing that only by rebuilding his race can he hope to one day liberate Zaterra from its chains. He exists in a state of calculated neutrality, serving his masters with lethal efficiency while secretly working toward a future where his people might rise again, making him neither hero nor villain, but rather a desperate creature clinging to hope amidst an abyss of servitude.
Attributes
Strength
16, modifier 3
Dexterity
20, modifier 5
Constitution
18, modifier 4
Intelligence
14, modifier 2
Wisdom
12, modifier 1
Charisma
10, modifier 0
Actions
Multiattack
Syzoth makes three attacks: one with his battle axe and two with his curved sword.
Battle Axe
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage.
Curved Sword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d8 + 5 slashing damage.
Acid Spit
Ranged Attack: +8 to hit, range 30 ft., one target. Hit: 4d6 acid damage and target must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn.
Invisibility
Syzoth can bend light to become invisible for up to 1 minute. He can attack while invisible without breaking the effect.
Force Ball
Syzoth throws a force ball at a target within 60 ft. The target must succeed on a DC 15 Strength saving throw or be lifted 10 ft. into the air and immobilized until the end of its next turn.
Abilities
Cold-Blooded Resilience
Syzoth has advantage on saving throws against being poisoned and is immune to the poisoned condition.
Predatory Instincts
Syzoth has advantage on Wisdom (Perception) checks and initiative rolls.
Saving throws
strength
6
dexterity
8
constitution
7
intelligence
5
Damage resistances
Acid
Poison
Gallery

